A sample of 200 college freshmen was asked how many hours per week they spent playing video games. The following frequency distribution presents the results. Number of Hours Frequency 1.0-5.9 28 6.0-10.9 31 11.0-15.9 44 16.0-20.9 28 21.0-25.9 22 26.0-30.9 18 31.0-35.9 12 36.0-40.9 7 41.0-45.9 46.0-50.9 Part 1 of 2 (a) How many classes are there? There are 10 classes. (b) What is the class width? The class width is 43 X a

Glencoe Algebra 1, Student Edition, 9780079039897, 0079039898, 2018
18th Edition
ISBN:9780079039897
Author:Carter
Publisher:Carter
Chapter10: Statistics
Section10.6: Summarizing Categorical Data
Problem 4AGP
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A sample of 200 college freshmen was asked how many hours per week they spent playing video games. The following frequency distribution presents the
results.
Number of Hours
Frequency
1.0-5.9
28
6.0-10.9
31
11.0-15.9
44
16.0-20.9
28
21.0-25.9
22
26.0-30.9
18
31.0-35.9
12
36.0-40.9
7
41.0-45.9
1
46.0-50.9
Part 1 of 2
(a) How many classes are there?
There are 10 classes.
(b) What is the class width?
The class width is 43
X
X
Transcribed Image Text:A sample of 200 college freshmen was asked how many hours per week they spent playing video games. The following frequency distribution presents the results. Number of Hours Frequency 1.0-5.9 28 6.0-10.9 31 11.0-15.9 44 16.0-20.9 28 21.0-25.9 22 26.0-30.9 18 31.0-35.9 12 36.0-40.9 7 41.0-45.9 1 46.0-50.9 Part 1 of 2 (a) How many classes are there? There are 10 classes. (b) What is the class width? The class width is 43 X X
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