In java program. Please show the output of the program and run.
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In java
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- 1. Create a simple game that will allow user to guess the secret number.2. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.3. Create a new project named LabExer7A. Set the project location to your own folder.4. Add another class named RunNumberFinder.5. For the LabExer7A class, instantiate an object of NumberFinder to create a JFrame in the mainmethod. Set the object’s width to 600 and height to 200. Make sure the JFrame is visible.6. For the LabExer7A class, perform the following:6.1 Construct import statements to use the packages listed below:• javax.swing• java.awt• java.awt.event• java.util6.2 Extend the JFrame class and implement the MouseListener interface. (The MouseListenerinterface is for receiving mouse events such as click and press on a component.)6.3 Create the following objects/variables outside all methods (just below the class declaration):• One (1) FlowLayout object• Two (2) Font objects: For the first object, set the typeface to Arial,…1. Create a simple game that will allow user to guess the secret number.2. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.3. Create a new project named LabExer7A. Set the project location to your own folder.4. Add another class named RunNumberFinder.5. For the LabExer7A class, instantiate an object of NumberFinder to create a JFrame in the mainmethod. Set the object’s width to 600 and height to 200. Make sure the JFrame is visible.6. For the LabExer7A class, perform the following: 6.1 Construct import statements to use the packages listed below:• javax.swing• java.awt• java.awt.event• java.util 6.2 Extend the JFrame class and implement the MouseListener interface. (The MouseListenerinterface is for receiving mouse events such as click and press on a component.) 6.3 Create the following objects/variables outside all methods (just below the class declaration):• One (1) FlowLayout object• Two (2) Font objects: For the first object, set the typeface to…Attached Files: File Rooms.txt (427 B) Imagine we were creating a Textbased Adventure Program where a user can navigate through a series of rooms and pick up items, use them, put them down and get points. This assignment has us just reading the rooms of a game from a file into our program and displaying the rooms, not building the entire game. Create a new Java Project. Name it TestReadRoomFile or something like that. Add a Room class to the project according to the following UML. Room -roomNumber: int the room number -roomName: String the name of the room -description: String the description of the room +Room(roomNumber: int, roomName:String, description:String) Constructor. Assign the parameters to the instance variables. +getRoomName():String returns the name of the room +getRoomNumber(): int returns the room number +getDescription(): String returns the description +toString():String returns a string with all the room information. Create a ReadRoomFile class similar…
- 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.2. Create a new project named LabExer8. Set the project location to your own folder.3. Construct import statements to use the packages listed below:• javax.swing• java.awt• java.awt.event4. Extend the JFrame class and implement the ActionListener interface.5. Create a JMenuBar named mainBar and two (2) JMenu objects named menu1 and menu2. Set thetext of menu1 as File and the text of menu2 as Event Type.6. Create the items that will appear in the menus. The File menu shall contain an Exit submenu. Namethe object exit. The Event Types menu shall contain two (2) submenus: Adult and Child. Name theobjects adult and child, respectively. The Adult submenu shall consist of: Birthday (adultBday),Anniversary (anniv), Retirement (retirement), and Other (adultOther). The Child submenu shallconsist of Birthday (childBday), and Other (childOther).7. Declare several other components that will be used in the program.…Add three files of any type you choose—for example, word-processing documents,spreadsheets, or pictures.Create a new folder named test inside folder data and move your third file in this folder.Write an application that determines whether the first two files are located in the same folderas the third one. Test the program when the files are in the same folder (before moving thirdfile in test folder) and when they are not (after moving third file in test folder).Save the file as CompareFolders.java.Submit the data folder zipped along with CompareFolders.java.HINT: Use try/catch block, path class and its methods.Run a loop to check the name count.Output will look like: -Path for file1 is C:\Users\<your file path>\Lab9\TestData1.txtPath for file2 is C:\Users\<your file path>\Lab9\TestData2.txtPath for file3 is C:\Users\<your file path>\Lab9\TestData3.txtAll files are in the same folderPath for file1 is C:\Users\<your file path>\Lab9\TestData1.txtPath for file2 is…First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects).Then create a new Java application called "WeightedAvgDataAnalyzer" (without the quotation marks), that modifies the DataAnalyzer.java in Horstmann Section 7.5, pp. 350-351 according to the specifications below.The input file should be called 'data.txt' and should be created according to the highlighted instructions below. Note that even though you know the name of the input file, you should not hard-code this name into your program. Instead, prompt the user for the name of the input file.The input file should contain (in order): the weight (a number greater than zero and less than or equal to 1), the number, n, of lowest numbers to drop, and the numbers to be averaged after dropping the lowest n values.You should also prompt the user for the name of the output file, and then print your results to an output file with the name that the user specified.Your…
- You should turn in FibonacciComparison.java and your plot (as a PNG). This can be a screenshot of the plot or the plot saved as a PNG file. Remember, your FibonacciComparison.java file should not be within a package other than src. This means the word "package" should not be at the top of the file signifying that the file is within a sub-directory of src. Your directory structure of your project should be: [project name] | src | | FibonacciComparison.java | | Pair.java There will be -15 points if one of the following happen: 1. Your code throws a compiler exception (meaning your code cannot be run) 2. You do not use FibonacciComparisonthe class name 3. Your FibonacciComparison.java file is within another packageFirst, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "Rooter" (without the quotation marks) to get a positive integer (i.e. any number greater than 0) called "start" from the user at the command line and then find the square root of every number from "start" down through 0. Use a while loop to count down. As an example, if the user entered 8, you would find the square root of 8, then the square root of 7, and so on. Print each square root on a separate line. Include data validation to ensure the user provides a positive integer. If the validation is not passed, provide the user with suitable feedback and stay in the program to let the user try again until valid input is received. Use the Math.sqrt(double a) method to find each square root and output the integer and four decimal positions.Create a folder on your local drive with name format of Lastname_FirstName (ex. Diaz_Jess).2. Open Visual Studio IDE.3. Create new project and named the project as GreetingApp and the class GreetingProgram.4. Create a console program that will ask the user to enter his/her name, number of enrolled courses, andthe price of his/her favorite book. Display the entered information.5. See Figure 1 of example output.
- Open the Palace Solution.sln file contained in the VB2017\Chap10\Palace Solution folder. Use Windows to copy the Rectangle.vb file from the VB2017\Chap10 folder to the Palace Project folder. Then, use the Add Existing Item option on the Project menu to add the file to the project. Modify the Rectangle class to use Double variables rather than Integer variables. Change the name of the GetArea method to GetAreaSqFt. Add another method to the class. Use Get AreaSqYds as the method’s name. The method should calculate and return the area of a rectangle in square yards. The application’s Calculate button should calculate and display the number of square yards of carpeting needed to carpet a rectangular floor. Code the btnCalc_Click procedure. Display the number of yards with one decimal place. Save the solution and then start and test the application.First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "AtmSimulator" (without the quotation marks) (not ATMSimluator!) that simulates a simple one-transaction ATM according to the following guidelines. The program should start with an initial account balance, which you can set to any legitimate double value. All output of currency values should include a leading dollar sign and use two decimal positions. Prompt the user with the following prompt (without the dashed lines). Enter the number of your desired transaction type. Balance Deposit Withdrawal Quit If a balance is requested, the program should output "Your current balance is $X.XX" where X.XX is the initial balance, and then stop. If a deposit is requested, prompt the user to enter the amount of the deposit (use a double for this). Add the deposit amount to the initial balance and then print "Your current balance…First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "AtmSimulator" (without the quotation marks) (not ATMSimluator!) that simulates a simple one-transaction ATM according to the following guidelines. The program should start with an initial account balance, which you can set to any legitimate double value. All output of currency values should include a leading dollar sign and use two decimal positions. Prompt the user with the following prompt (without the dashed lines). Enter the number of your desired transaction type. Balance Deposit Withdrawal Quit If a balance is requested, the program should output "Your current balance is $X.XX" where X.XX is the initial balance, and then stop. If a deposit is requested, prompt the user to enter the amount of the deposit (use a double for this). Add the deposit amount to the initial balance and then print "Your current balance…