The mechanics described in this exercise can be used to implement a game lights out. For basic description of the game see https://en.wikipedia.org/wiki/ Lights Out_(game). 1. Create a function flip val flip : bool array array -> int -> int -> bool array array - that given a bool matrix and two integers i, j. it negates the values (true¬false, false-→true) at location i, j in the matrix, as well negating the values on the (up to) 4 horizontally/vertically adjacent elements. 2. Create a function print.matrix val print_matrix : bool array array -> unit - that given a bool matrix, it prints it on screen (true →"T", false→"F"). 'You may use a free service accessible on https://try.ocamlpro.com/.
The mechanics described in this exercise can be used to implement a game lights out. For basic description of the game see https://en.wikipedia.org/wiki/ Lights Out_(game). 1. Create a function flip val flip : bool array array -> int -> int -> bool array array - that given a bool matrix and two integers i, j. it negates the values (true¬false, false-→true) at location i, j in the matrix, as well negating the values on the (up to) 4 horizontally/vertically adjacent elements. 2. Create a function print.matrix val print_matrix : bool array array -> unit - that given a bool matrix, it prints it on screen (true →"T", false→"F"). 'You may use a free service accessible on https://try.ocamlpro.com/.
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter8: Arrays And Strings
Section: Chapter Questions
Problem 24PE
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