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What would a Unified Modeling Language (UML) diagram of the program below look like?

Source Code:

package application;

//abstract class "Shape"

public abstract class Shape {

//Declare two abstract methods

publicabstractdouble surfaceArea(); //Calculate surface area of shape

publicabstractdouble volume(); //Calculate volume of shape

}

package application;

 

//class named "Sphere" that extends the "Shape" class

public class Sphere extends Shape {

//Attribute radius

privatedoubleradius;

// Constructor to initialize the sphere with a given radius

public Sphere(doubleradius) {

this.radius = radius;

}

 

@Override

publicdouble surfaceArea() {

return 4 * Math.PI * Math.pow(radius, 2);

}

 

@Override

publicdouble volume() {

return (4 / 3.0) * Math.PI * Math.pow(radius, 3);

}

 

@Override

public String toString() {

return"Sphere - Surface Area: " + surfaceArea() + ", Volume: " + volume();

}

}

 

 

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