
write a computer
pixels. As we learned, drawing these primitives can be achieved using
different Algorithms. Initially, the program should ask the user to enter 1 to
draw a line or 2 for the circle.
(1) If the user entered 1, the program should prompt the user to enter the first
two endpoints of the line (x1, y1) as well as the second endpoints (x2, y2).
before drawing the line, the program should ask the user to choose the desired
program should draw the line based on the pixels shown on the screen using
the chosen Algorithm.
(2) For the circle, the program should prompt the user to enter the radius of
the circle, the coordinate of the circle center (h,k), as well as the first point on
the circumference (if needed). Before drawing the circle, the program should
ask the user to choose the desired Algorithm: A: Bresenham's Algorithm, B:
Trigonometric method, and C: Mid-point circle Algorithm. Finally, the
program should draw a circle using the given input as well as the chosen
Algorithm.
Note: please make sure that your program shows the undertaken steps of the
selected algorithms while drawing a line or a circle.

Trending nowThis is a popular solution!
Step by stepSolved in 10 steps with 5 images

- Write in Java and use JOptionPane.showInputDialog Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. When the program begins, a random number is ranged of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper, If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.) The user enters his or her choice of “rock”, “paper”, or “scissors” at the key-board. (You can use a menu if you prefer.) The computer’s choice is displayed. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) If one player chooses paper and the other player chooses rock, then paper wins.…arrow_forwardWrite a FULL Java procedural program for one human player to play a “Higher or Lower” card game. In this game, each card has a value from 1..10 inclusive. There are 4 of each value in the deck, i.e., 40 cards in total. Cards are not replaced in the deck once drawn, i.e., no more than 4 of each value will be drawn. The program starts by asking the player for a target score. The game proceeds in a series of rounds with the program repeatedly drawing and showing a card from the deck to the player one at a time. Each time, it asks the player to enter "h" (higher) or "l" (lower) to guess whether the next card drawn will be higher or lower in value. The player gains a point if they guess correctly. The game continues until the player guesses incorrectly or the target score is reached. When the game ends, it prints either a "You win!" or a "Nice try, you scored …” message as illustrated below. The image provided shows two examples of the required program behaviour: (bold is keyboard input…arrow_forwardWrite a code in Java Programming Your task is to simulate a coffee shop using the observer pattern (do not use the deprecate one). The coffee shop serves two types of coffee: espresso and cappuccino. The shop has two baristas, EspressoBarista and CappuccinoBarista. EspressoBarista generates random espresso orders between 1 and 3 every 2 seconds, while CappuccinoBarista generates random cappuccino orders between 1 and 3 every 3 seconds. The UML design diagram is shown below. Property ChangeListenerfac Observablenerfacto Coffeeshop HashMap Sting, integer> ingredients ExpresssCartate The CoffeeShop class holds the current stock of ingredients and the CoffeeShop constructor initializes the count for each ingredient. The required ingredients for each type of coffee are as follows: • Espresso: 1 shot of espresso, 1 ounce of milk Cappuccino: 1 shot of espresso, 2 ounces of milk, 1 ounce of foam If an order cannot be fulfilled because there are not enough ingredients, a warning message…arrow_forward
- For the code in java below it shows a deck of 52 cards and asks the name of the two players and makes both players draw five cards from the deck. What I want to be added into the code is that both Players are human that manuelly pick which cards they pick instead of it automatically choosing itself and Player A starts. Player A picks a card in his/her hand. Player B gets to choose the two cards which add to the value of Player A’s card, if player B lies and the two cards they choose do not add up to A's card, player B loses a point, if player B does not have two cards whose value adds to the value of Player A’s card, then no one gets a point. Player’s A card (if selected) and the two cards from Player B are discarded both players draw back to 5 cards from the deck. Main class code: import java.util.ArrayList; import java.util.Scanner; import java.util.List; import java.util.Random; class Main { publicstaticvoid main(String[] args) { // card game, two players, take turns.…arrow_forwardIn Java, code a program that rolls a dice 100,000 times and prints out the result of how many 3, 4, 5's were rolled.arrow_forwardFor the code in java below it shows a deck of 52 cards and asks the name of the two players and makes both players draw five cards from the deck. What I want to be added onto the code is the possibility for Player A too chose whatever card they want from his/her 5 cards and Player B has to chose two cards from his/her 5 cards that equal in value of Player A's card. I also want the cards that have been used to be replaced by different cards in the deck of 52 cards and that game to go on until the deck runs out of cards. Main class code: import java.util.ArrayList; import java.util.Scanner; import java.util.List; import java.util.Random; class Main { publicstaticvoid main(String[] args) { // card game, two players, take turns. String[] suits = {"Hearts", "Clubs", "Spades", "Diamonds"}; String[] numbers = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}; for(String oneSuit : suits){ for(String num : numbers){ System.out.println(oneSuit + " " + num); } }…arrow_forward
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education





