MyLab Programming with Pearson eText -- Access Code Card -- for Starting Out with Python (My Programming Lab)
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Chapter 10, Problem 9PE

Trivia Game

In this programming exercise, you will create a simple trivia game for two players. The program will work like this:

■ Starting with player 1. each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point.

■ After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner.

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9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this:     Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point.     After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data:     A trivia question     Possible answer 1     Possible answer 2     Possible answer 3     Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…
FaceUp card game In this assignment we will implement a made-up card game we'll call FaceUp. When the game starts, you deal five cards face down. Your goal is to achieve as high a score as possible. Your score only includes cards that are face up. Red cards (hearts and diamonds) award positive points, while black cards (clubs and spades) award negative points. Cards 2-10 have points worth their face value. Cards Jack, Queen, and King have value 10, and Ace is 11. The game is played by flipping over cards, either from face-down to face-up or from face-up to face-down. As you play, you are told your total score (ie, total of the face-up cards) and the total score of the cards that are face down. The challenge is that you only get up to a fixed number of flips and then the game is over. Here is an example of the output from playing the game: FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN Face up total: 0 Face down total: -5 Number of flips left: 5 Pick a card to flip between 1…
FaceUp card game In this assignment we will implement a made-up card game we'll call FaceUp. When the game starts, you deal five cards face down. Your goal is to achieve as high a score as possible. Your score only includes cards that are face up. Red cards (hearts and diamonds) award positive points, while black cards (clubs and spades) award negative points. Cards 2-10 have points worth their face value. Cards Jack, Queen, and King have value 10, and Ace is 11. The game is played by flipping over cards, either from face-down to face-up or from face-up to face-down. As you play, you are told your total score (ie, total of the face-up cards) and the total score of the cards that are face down. The challenge is that you only get up to a fixed number of flips and then the game is over. Here is an example of the output from playing the game: FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN Face up total: 0 Face down total: -5 Number of flips left: 5 Pick a card to flip between 1…

Chapter 10 Solutions

MyLab Programming with Pearson eText -- Access Code Card -- for Starting Out with Python (My Programming Lab)

Ch. 10.2 - Prob. 11CPCh. 10.3 - What is an instance attribute?Ch. 10.3 - Prob. 13CPCh. 10.3 - What is an accessor method? What is a mutator...Ch. 10.4 - Prob. 15CPCh. 10.4 - Prob. 16CPCh. 10.4 - When designing an object-oriented application, who...Ch. 10.4 - How do you identify the potential classes in a...Ch. 10.4 - What are a classs responsibilities?Ch. 10.4 - What two question should you ask to determine a...Ch. 10.4 - Will all of a class's action always be directly...Ch. 10 - The _______ programming practice is centered on...Ch. 10 - The ___________ programming practice is centered...Ch. 10 - A(n) _____ is a component of a class that...Ch. 10 - Prob. 4MCCh. 10 - By doing this, you can hide a classs attribute...Ch. 10 - Prob. 6MCCh. 10 - A(n) ________ method stores a value in a data...Ch. 10 - Prob. 8MCCh. 10 - If a class has a method named _ _str_ _ , which of...Ch. 10 - A set of standard diagrams for graphically...Ch. 10 - In one approach to identifying the classes in a...Ch. 10 - Prob. 12MCCh. 10 - The practice of procedural programming is centered...Ch. 10 - Object reusability has been a factor in the...Ch. 10 - It is a common practice in object-oriented...Ch. 10 - Prob. 4TFCh. 10 - Starting an attribute name with two underscores...Ch. 10 - You cannot directly call the _ _ str _ _ method.Ch. 10 - One way to find the classes needed for an...Ch. 10 - Prob. 1SACh. 10 - Why should an object's data attributes be hidden...Ch. 10 - What is the difference between a class and an...Ch. 10 - The following statement calls an object's method....Ch. 10 - Prob. 5SACh. 10 - In a Python class, how do you hide an attribute...Ch. 10 - Prob. 7SACh. 10 - Suppose my_car is the name of a variable that...Ch. 10 - Prob. 2AWCh. 10 - Look at the following description of a problem...Ch. 10 - Pet Class The Pet class Write a class named Pet,...Ch. 10 - Car Class Write a class named Car that has the...Ch. 10 - Personal Information Class Design a class that...Ch. 10 - Employee Class Write a class named Employee that...Ch. 10 - RetailItem Class Write a class named RetailItem...Ch. 10 - Patient Charges Write a class named Patient that...Ch. 10 - Employee Management System This exercise assumes...Ch. 10 - Cash Register This exercise assumes you have...Ch. 10 - Trivia Game In this programming exercise, you will...

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