C++ How To Program Sve & Mpl W/pe Etx A/c
1st Edition
ISBN: 9780134612386
Author: Deitel
Publisher: Pearson Education
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Question 15
Which of the following best defines abstraction?
C++
Using Card and Deck class created during the lecture or your own implementation that follows the spec for a card and deck, implement the following game:
game is designed for a single player who is playing against the computeryou draw three cards for each player (player and a computer) Using the compare function from the Card class you compare each pair drawnIf the player's card is higher, the player gets a pointYou repeat this comparison 3 times (for each pair of cards you draw)The player wins if he gets more points than a computer (has more higher cards than the computer)
**use c++ and use string and vector abstract data types. Use iterators as appropriate.
Design and implement an abstract data type called Car. Support the following operations:
ability to set make and model, ability to shift gear up or down (assume a max of 6-speed),
ability to shift lanes (left or right; assume a max of three lanes),
accelerate and decelerate (in units of 5 mph),
and display the current state of the car (show the make, model, current gear number, current lane and speed).
Also, support operator overloading for a few operators that make sense for a Car object including: =, ==, < and >. Instantiate some Car objects in your main function and take them for a spin.
Chapter 11 Solutions
C++ How To Program Sve & Mpl W/pe Etx A/c
Ch. 11 - Exercises11.3 (Composition as an Alternative to...Ch. 11 - (Inheritance Advantage) Discuss the ways in which...Ch. 11 - (Protected vs. Private Base Classes) Some...Ch. 11 - Prob. 11.6ECh. 11 - Prob. 11.7ECh. 11 - (Quadrilateral Inheritance Hierarchy) Draw an...Ch. 11 - Package Inheritance Hierarchy} Package-delivery...Ch. 11 - (Account Inheritance Hierarchy) Create an...
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