C++ How To Program Sve & Mpl W/pe Etx A/c
C++ How To Program Sve & Mpl W/pe Etx A/c
1st Edition
ISBN: 9780134612386
Author: Deitel
Publisher: Pearson Education
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Question 15 Which of the following best defines abstraction?
C++ Using Card and Deck class created during the lecture or your own implementation that follows the spec for a card and deck, implement the following game: game is designed for a single player who is playing against the computeryou draw three cards for each player (player and a computer) Using the compare function from the Card class you compare each pair drawnIf the player's card is higher, the player gets a pointYou repeat this comparison 3 times (for each pair of cards you draw)The player wins if he gets more points than a computer (has more higher cards than the computer)
**use c++ and use string and vector abstract data types. Use iterators as appropriate. Design and implement an abstract data type called Car. Support the following operations: ability to set make and model, ability to shift gear up or down (assume a max of 6-speed), ability to shift lanes (left or right; assume a max of three lanes), accelerate and decelerate (in units of 5 mph), and display the current state of the car (show the make, model, current gear number, current lane and speed). Also, support operator overloading for a few operators that make sense for a Car object including: =, ==, < and >. Instantiate some Car objects in your main function and take them for a spin.
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