STARTING OUT W/JAVA PLUS ACCESS >IP<
19th Edition
ISBN: 9780135396094
Author: MUGANDA
Publisher: PEARSON EDUCATION (COLLEGE)
expand_more
expand_more
format_list_bulleted
Expert Solution & Answer
Chapter 12, Problem 5AW
Explanation of Solution
“Image” and “ImageView” classes:
- “Image” class is used to load graphical images which can be displayed with the help of “ImageView” class.
- The package used for the image class is “javafx.scene.image.Image” which help to load the image from the URL or filename.
- It is possible to set one image to many “ImageView” because, one image can be displayed in multiple views. Whereas, it is not possible to display one “ImageView” multiple times because an “ImageView” node cannot be shared.
- Syntax to create image: Image image_object = new Image(URL);
- Syntax to view image: ImageView imageview_object = new ImageView(image_object);
Code to create “Image” and “ImageView” objects:
The code to create “Image” and “ImageView” objects to display “Cat.png” image is as follows:
//Creation of "Image" object
Image image_Object = new Image ("file:Cat...
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
10. Tic-Tac-Toe SimulatorCreate a JavaFX application that simulates a game of tic-tac-toe. Figure 15-55 shows anexample of the application’s GUI. The window shown in the figure uses nine ImageViewcomponents to display the Xs and Os. (You will find images for the X and the O in thebook’s Student Sample Files.)The application should use a two-dimensional int array to simulate the game board in memory. When the user clicks the New Game button, the application should step through thearray, storing a random number in the range of 0 through 1 in each element. The number 0 represents the letter O, and the number 1 represents the letter X. The application’s windowshould then be updated to display the game board. The application should display a messageindicating whether player X won, player Y won, or the game was a tie
Create a JavaFX application that simulates the rolling of a pair of dice. When the user clicks a button, the application should generate two random numbers, each in the range of 1 through 6, to represent the value of the dice. Use ImageView component to display the dice. (In the Student Sample Programs you will find six images named Die1.png, Die2.png, Die3. png, Die4.png, Die5.png, and Die6.png that you can use in the ImageView components.)
10. Tic-Tac-Toe Simulator
Create a JavaFX application that simulates a game of tic-tac-toe. Figure 15-55 shows an
example of the application's GUI. The window shown in the figure uses nine ImageView
components to display the Xs and Os. (You will find images for the X and the O in the
book's Student Sample Files.)
The application should use a two-dimensional int array to simulate the game board in mem-
ory. When the user clicks the New Game button, the application should step through the
array, storing a random number in the range of 0 through 1 in each element. The number 0
represents the letter O, and the number 1 represents the letter X. The application's window
should then be updated to display the game board. The application should display a message
indicating whether player X won, player Y won, or the game was a tie.
Tic Tac Toe
X Wins!
New Game
Chapter 12 Solutions
STARTING OUT W/JAVA PLUS ACCESS >IP<
Ch. 12.1 - What is a user interface?Ch. 12.1 - How does a command line interface work?Ch. 12.1 - Prob. 12.3CPCh. 12.1 - Prob. 12.4CPCh. 12.2 - What is JavaFX?Ch. 12.2 - Prob. 12.6CPCh. 12.2 - Prob. 12.7CPCh. 12.2 - Prob. 12.8CPCh. 12.2 - Prob. 12.9CPCh. 12.2 - Prob. 12.10CP
Ch. 12.2 - Prob. 12.11CPCh. 12.2 - What is the purpose of the Application classs...Ch. 12.2 - Prob. 12.13CPCh. 12.2 - Prob. 12.14CPCh. 12.3 - What is the general difference between an HBox...Ch. 12.3 - Prob. 12.16CPCh. 12.3 - Prob. 12.17CPCh. 12.3 - How do you change the alignment of an HBox...Ch. 12.3 - Prob. 12.19CPCh. 12.4 - Prob. 12.20CPCh. 12.4 - Prob. 12.21CPCh. 12.4 - Prob. 12.22CPCh. 12.4 - Prob. 12.23CPCh. 12.4 - Prob. 12.24CPCh. 12.5 - Prob. 12.25CPCh. 12.5 - Prob. 12.26CPCh. 12.5 - Prob. 12.27CPCh. 12.5 - Prob. 12.28CPCh. 12.6 - Prob. 12.29CPCh. 12.6 - Prob. 12.30CPCh. 12.6 - Prob. 12.31CPCh. 12.6 - Prob. 12.32CPCh. 12.7 - Prob. 12.33CPCh. 12.7 - Prob. 12.34CPCh. 12.8 - Prob. 12.35CPCh. 12.9 - Prob. 12.36CPCh. 12.9 - Prob. 12.37CPCh. 12 - Prob. 1MCCh. 12 - This type of control appears as a rectangular...Ch. 12 - Typically, when the user clicks this type of...Ch. 12 - Prob. 4MCCh. 12 - Prob. 5MCCh. 12 - Prob. 6MCCh. 12 - Prob. 7MCCh. 12 - All JavaFX applications must extend the class. a....Ch. 12 - This container arranges its contents in a single,...Ch. 12 - Prob. 10MCCh. 12 - You use this class to actually display an image....Ch. 12 - The EventHandler interface specifies a method...Ch. 12 - Prob. 13MCCh. 12 - Prob. 14MCCh. 12 - Prob. 15TFCh. 12 - Prob. 16TFCh. 12 - Prob. 17TFCh. 12 - Prob. 18TFCh. 12 - Prob. 1FTECh. 12 - Prob. 2FTECh. 12 - Assume hbox is an HBox container: // This code has...Ch. 12 - Prob. 4FTECh. 12 - Prob. 5FTECh. 12 - Prob. 1AWCh. 12 - Prob. 2AWCh. 12 - Prob. 3AWCh. 12 - Prob. 4AWCh. 12 - Prob. 5AWCh. 12 - Prob. 6AWCh. 12 - Prob. 7AWCh. 12 - Prob. 8AWCh. 12 - Prob. 9AWCh. 12 - Prob. 10AWCh. 12 - Assume a JavaFX application has a Button control...Ch. 12 - Prob. 12AWCh. 12 - Prob. 13AWCh. 12 - Assume borderPane is the name of an existing...Ch. 12 - Prob. 1SACh. 12 - What is the purpose of the Application classs...Ch. 12 - What is the purpose of the Application classs...Ch. 12 - What purpose do layout containers serve?Ch. 12 - Prob. 5SACh. 12 - What two classes do you use to display an image?Ch. 12 - Prob. 7SACh. 12 - Prob. 8SACh. 12 - Prob. 9SACh. 12 - Prob. 10SACh. 12 - Prob. 11SACh. 12 - Latin Translator Look at the following list of...Ch. 12 - Name Formatter Create a JavaFX application that...Ch. 12 - Tip, Tax, and Total Create a JavaFX application...Ch. 12 - Property Tax A county collects property taxes on...Ch. 12 - Prob. 5PCCh. 12 - Prob. 6PCCh. 12 - Travel Expenses Create a GUI application that...Ch. 12 - Joes Automotive Joes Automotive performs the...Ch. 12 - Tic-Tac-Toe Simulator Create a JavaFX application...Ch. 12 - Prob. 10PC
Knowledge Booster
Similar questions
- create an image file programmatically. Your image file should be called OnTheFlyPy.ppm and the code you write to create should be in a public static void makePPM() method defined in the provided Main.java class. Your OnTheFlyPy.ppm should be be 100 pixels wide and 100 pixels tall and the PPM header lines should be correct. The first two rows and last two rows in the OnTheFlyPy.ppm should be red (Red=255, Green=0, Blue= 0). The first two columns and last two columns in the OnTheFlyPy.ppm (except for the part that overlaps with the red pixels you created in the previous part) should should be blue (Red=0, Green=0, Blue= 255). The remaining pixels in your OnTheFlyPy.ppm image should be white (Red=255, Green=255, Blue= 255). Here is a picture of what your final image should look like: import java.io.*; public class Main{ public static void main(String[] args) { makePPM(); } public static void makePPM() { } }arrow_forwardGetting Bigger.pdf PDF O File | C:/Users/19377/Downloads/Getting%20Bigger.pdf + Purpose To review more advanced aspects of user interfaces and event handlers Directions Create an interface for a program that looks like the one in the first image below. Then add an event handler to the JSlider that changes the font size of the text in the JTextArea according to the value on the slider, as illustrated in the second image. Note: These directions are intentionally vague. Use the internet and whatever other resources you have available to try to piece together how to do this. Be sure to cite any sources you use as comments in your code. Text Decorator Type here.. Font Size: 25 50 75 100 Text Decorator Type here... Туре Font Size: 25 50 75 100 11:35 AM e Type here to search 28°F Cloudy 2/23/2022 (8)arrow_forwardLearn Visual Basic (in Microsoft Visual Studio) yourself and do the following: (1) Have a textbox that can display multiple lines of text.The user can select a simple .txt file (like a notepad file, a file with ASCII code but not formatting characters). Display the content of the file in this textbox. Should have an vertical scrollbar for the textbook. (2) Have an user interface to take the following information: Firstname (String) Lastname (String) Age (integer) Phone (String) Save the file as testdata.dta. Have to buttons - Save and Quit. Save button to save the record to the file. Quit button to close the file.arrow_forward
- The Image List controls are intended to be used to hold small pictures such as icons or thumbnails.True or Falsearrow_forwardjava Jframe can viewe image from the pc that user choose 2. Image ViewerWrite an application that allows the user to view image files. The application should useeither a button or a menu item that displays a file chooser. When the user selects an imagefile, it should be loaded and displayed.arrow_forward1. Write a program that displays four images along with their label texts in a grid pane, as shown below. You may use the images available in the folder "LabFiles" | Flags Sultanate of Oman Republic of Yemen Kingdom of Saudi Arabia United Arab Emirates Check Point: How the nodes (elements) are arranged in a grid pane? How can you add nodes to the grid pane? 2. Create different versions of this program to test different type of pane layouts.arrow_forward
- Write a JavaFX application that creates polyline shapes dynamically using mouse clicks. Each mouse click adds a new line segment to the current polyline from the previous point to the current mouse position. Allow the user to end the current polyline with the double click. And provide a button that clears the window and allows the user to begin again.arrow_forwardJavaFX Need to write a program that draws an emoji like the one shown in the picture attached. Needs to be Draw it with JavaFX code. Do not employ an image filearrow_forwardGood evening, I am trying to write a video game on python with an animation with pygame import pygame pygame.init() #game windowscreen_width = 700 screen_height = 351 screen = pygame.display.set_mode((screen_width, screen_height))pygame.display.set_caption('Battle of Mr.Thon') #load images#background imagebackground_img = pygame.image.load('C:\Users\evaam\OneDrive - JUNIA Grande école d\'ingénieurs\Prog\image\Background\Background.png.png').convert_alpha() #function for drawing backgrounddef draw_bg(): screen.blit(background_img, (0, 0)) run = Truewhile run: #draw background draw_bg() for event in pygame.event.get(): if event.type ==pygame.QUIT: run=False pygame.display.update() pygame.quit() BUT when I try to run the program python tells me that there is a syntax error for .convert_alpha() and when I delete it, python says that there is a syntax error in the blank line below background_img Kind regards, Cordialy, EAarrow_forward
- Create a JavaFX application that displays a similar picture. You can use your own color palette. You do not have to match sizes exactly. You are free to add more details, but do not forget to print your name at the lower right angle.arrow_forwardCreate JavaFX application that displays similar picture. You can use your own color palette. You do not have to match sizes exactly.arrow_forwardJavaFX - Create a user interface that has a top bar that includes a menu. The menu should have four items. When the user selects the first menu option, then the date and time should be printed in a text box. When the user selects the second menu option, then the text box contents should be written to a text file named "log.txt." When the user selects the third menu item then the frame background color changes to random color hue of the color orange. The menu option should display the initial random hue each time selected for a single execution of the program. See https://www.w3schools.com/colors/colors_picker.aspLinks to an external site. When the user selects the fourth menu option then the program exits.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT