Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
11th Edition
ISBN: 9780134671604
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 15, Problem 15.2PE
(Rotate a rectangle) Write a
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(The conical paper cup problem) You have been given the contract for making little conical cups that come with bottled water.
These cups are to be made from a circular waxed paper of 4 inches in radius by removing a sector of length x (see Figure 5-4 below). By closing the remaining part of the circle, a conical cup is made.
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(The conical paper cup problem) You have been given the contract for making little conical cups that come with bottled water.
These cups are to be made from a circular waxed paper of 4 inches in radius by removing a sector of length x (see Figure 5-4 below). By closing the remaining part of the circle, a conical cup is made.
Your objective is to remove the sector so that the cup is of maximum volume.
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Write a program that prompts the user to enter the radius of the circular waxed paper.
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The length of the removed sector so that the resulting cup is of maximum volume
The maximum volume
Calculate your answer to two decimal places.Use 3.141592654 for PI
Format your output with setprecision(2) to ensure the proper number of decimals for testing!
(HTML & Javascript) Create a nested loop program that generates a multiplication table, but instead of a standard 10 by 10 table, the software allows the user to key in two numbers (the beginning and ending values), and then a multiplication table appears below it after pressing the button. When the user enters values that are out of range (between the values 2 and 10), the software will display a warning box that says "Please enter numbers between the values 2 and 10," and the computer will not create the desired result unless the user corrects the values.
Chapter 15 Solutions
Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
Ch. 15.2 - Prob. 15.2.1CPCh. 15.2 - Prob. 15.2.2CPCh. 15.3 - Why must a handler be an instance of an...Ch. 15.3 - Explain how to register a handler object and how...Ch. 15.3 - Prob. 15.3.3CPCh. 15.3 - What is the registration method for a button to...Ch. 15.4 - Can an inner class be used in a class other than...Ch. 15.4 - Can the modifiers public, protected, private, and...Ch. 15.5 - Prob. 15.5.1CPCh. 15.5 - What is wrong in the following code?
Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
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