Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 15, Problem 15.36PE
Program Plan Intro

Self avoiding random walks

Program Plan:

  • Create the class Lattice
    • Declare and initialize the required variables.
    • Define a function “Pathget()”
      • Loop that iterates to set all the lattice values to be null.
      • Use conditions to validate the random walk made and assign the value to the lattice values.
    • Define a function “Lattice()”
      • Loop that iterates to find and performs random walk 1000 times and computes the probability values.
      • Display the values.
  • Define a main method
    • Call the function “Lattice()”
  • Create the class “MyPoint”
    • Declare the necessary variables
    • Initialize the constructor.

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SUCCESSIVE-OVER-RELAXATION Method TROUBLESHOOTING: Fix the errors in the code below and run the script with your modified code and screenshot your output and codes with answer function [x,numIter,omega] = gaussSeidel(func,x,maxIter,epsilon) % Solves Ax = b by Gauss-Seidel method with relaxation. % USAGE: [x,numIter,omega] = gaussSeidel(func,x,maxIter,epsilon) % INPUT: % func = handle of function that returns improved x using % x = starting solution vector % maxIter = allowable number of iterations (default is 500) % epsilon = error tolerance (default is 1.0e-9) % OUTPUT: % x = solution vector % numIter = number of iterations carried out % omega = computed relaxation factor if nargin < 4; epsilon = 1.0e-9; end if nargin < 3; maxIter = 500; end k = 10; p = 1; omega = 1; for numIter = 1:maxIter xOld = x; x = feval(func,x,omega); dx = sqrt(dot(x - xOld,x - xOld)); if dx < epsilon; return; end if numIter == k; dx1 = dx; end if numIter == k + p omega = 2/(1 + sqrt(1 -…

Chapter 15 Solutions

Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)

Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE