Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134700144
Author: Liang
Publisher: PEARSON
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Chapter 16, Problem 16.16PE
Program Plan Intro
Use combo box and list view
Program Plan:
- Declare the class “Countries” extends “Application”.
- Create object for TextField.
- Create an object for label.
- Create an object for combo box.
- Create an object for list view
- Method Definition for “start() ”.
- Create object for “BorderPane”.
- Add countries to the list box
- Selecting the mode.
- Create an object for “h1”.
- Adding label to the “h1”.
- Adding position to “h1”.
- Adding “h1” to “p1”.
- Set the scroll pane.
- Add button to “p1”.
- Create an object “sc” for scene.
- Set the stage title.
- Place the scene in the stage.
- Using the “show()” to display the stage.
- Activate the selection mode “SINGLE”.
- Activate the selection mode “MULTIPLE”.
- Add the selected items.
- Iterate the selected items.
- Display the selected items in the list.
- Method definition for main class.
- Call the “launch()”
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Challenge Problem (pyhton)
T E S T S C O R E S
Write a program that implements a test scores program. Valid test score entries are between 0 and 100 inclusive.
The program should
display a welcome message and run everything through the "main" function.
have the ability to enter several test scores (try a loop) and print out the total score, as well as, the average score.
continuously ask for test scores until the number 99.9 has been entered.
test for valid entries and the value 99.9. If a test score is valid, the program should add the current score to the total score and update the number of test scores by one (+1), otherwise it displays an error message.
Note :
This assignment involves the use of a while loop and if-else decision making controls.
You CANNOT use the reserved keywords break and continue for any portion of this program or any program for that matter throughout this course.
Assignment1B:
Grocery List. When shopping for groceries, it's helpful to know how much it's going to cost
you in advance - this helps you avoid an embarrassing situation in the check-out line.
For this assignment, you're going to write a simple program that asks you for the name,
quantity, and price of two grocery store items. It will then generate a grocery list for you,
complete with the total price. (Later in the semester, we'll learn how to make a program that
can create much larger lists, but we'll start small here).
Call the file Assignment1B (with a file extension of .cpp, .cs or .java)
Sample Output:
What're you buying? Ice Cream
How many? 2
What do they cost? 2.25
What else're you buying? Celery
How many? 5
What do they cost? 1.74
Your list:
Ice Cream (2)
$2.25 ($4.50 total)
Celery (5)
$1.74 ($8.7 total)
Total Cost: $13.2
C#
(Guess the Number Game) Write a program that plays “guess the number” as follows: Your program chooses the number to be guessed by selecting an int at random in the range 1–1000. The program then displays the following text in a label:
A TextBox should be used to input the guess. As each guess is input, the background color should change to red or blue. Red indicates that the user is getting “warmer,” blue that the user is getting “colder.” A Label should display either “Too High” or “Too Low,” to help the user zero in on the correct answer. When the user guesses the correct answer, display “Correct!” in a message box, change the Form’s background color to green and disable the TextBox. Recall that a TextBox (like other controls) can be disabled by setting the control’s Enabled property to false. Provide a Button that allows the user to play the game again. When the Button is clicked, generate a new random number, change the background to the default color and enable the TextBox.
Chapter 16 Solutions
Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)
Ch. 16.2 - Prob. 16.2.1CPCh. 16.2 - Prob. 16.2.2CPCh. 16.2 - Prob. 16.2.3CPCh. 16.2 - Prob. 16.2.4CPCh. 16.3 - How do you create a button with a text and a node?...Ch. 16.3 - Prob. 16.3.2CPCh. 16.3 - Prob. 16.3.3CPCh. 16.4 - What is the output of the following code? public...Ch. 16.4 - Prob. 16.4.2CPCh. 16.4 - Prob. 16.4.3CP
Ch. 16.4 - Prob. 16.4.4CPCh. 16.5 - Prob. 16.5.1CPCh. 16.5 - Can you apply all the methods for Labeled to...Ch. 16.5 - Prob. 16.5.3CPCh. 16.5 - Prob. 16.5.4CPCh. 16.6 - Prob. 16.6.1CPCh. 16.6 - Can you apply all the methods for TextInputControl...Ch. 16.6 - Prob. 16.6.3CPCh. 16.6 - Prob. 16.6.4CPCh. 16.7 - Prob. 16.7.1CPCh. 16.7 - Prob. 16.7.2CPCh. 16.7 - Prob. 16.7.3CPCh. 16.7 - Prob. 16.7.4CPCh. 16.8 - Prob. 16.8.1CPCh. 16.8 - Prob. 16.8.2CPCh. 16.8 - Prob. 16.8.3CPCh. 16.8 - Prob. 16.8.4CPCh. 16.9 - Prob. 16.9.1CPCh. 16.9 - Prob. 16.9.2CPCh. 16.9 - Prob. 16.9.3CPCh. 16.9 - How do you obtain the selected items and selected...Ch. 16.10 - Prob. 16.10.1CPCh. 16.10 - Prob. 16.10.2CPCh. 16.10 - Prob. 16.10.3CPCh. 16.11 - Prob. 16.11.1CPCh. 16.11 - Prob. 16.11.2CPCh. 16.11 - Prob. 16.11.3CPCh. 16.12 - Prob. 16.12.1CPCh. 16.12 - Prob. 16.12.2CPCh. 16.12 - How does the program check whether a player wins?...Ch. 16.13 - Prob. 16.13.1CPCh. 16.13 - Prob. 16.13.2CPCh. 16.13 - Prob. 16.13.3CPCh. 16.14 - Prob. 16.14.1CPCh. 16.14 - Prob. 16.14.2CPCh. 16 - Prob. 16.1PECh. 16 - Prob. 16.2PECh. 16 - (Traffic lights) Write a program that simulates a...Ch. 16 - (Create a miles/kilometers converter) Write a...Ch. 16 - (Convert numbers) Write a program that converts...Ch. 16 - (Demonstrate TextField properties) Write a program...Ch. 16 - Prob. 16.7PECh. 16 - (Geometry: two circles intersect?) Write a program...Ch. 16 - (Geometry: two rectangles intersect?) Write a...Ch. 16 - (Text viewer) Write a program that displays a text...Ch. 16 - (Create a histogram for occurrences of letters)...Ch. 16 - Prob. 16.12PECh. 16 - (Compare loans with various interest rates)...Ch. 16 - (Select a font) Write a program that can...Ch. 16 - (Demonstrate Label properties) Write a program to...Ch. 16 - Prob. 16.16PECh. 16 - Prob. 16.17PECh. 16 - (Simulation a running fan) Rewrite Programming...Ch. 16 - Prob. 16.19PECh. 16 - Prob. 16.20PECh. 16 - (Count-down stopwatch) Write a program that allows...Ch. 16 - (Play, loop, and stop a sound clip) Write a...Ch. 16 - (Racing cars) Write a program that simulates four...Ch. 16 - (Slide show) Programming Exercise 15.30 developed...Ch. 16 - Prob. 16.29PECh. 16 - (Pattern recognition: consecutive four equal...Ch. 16 - (Game: connect four) Programming Exercise 8.20...
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