TestScores Class
Write a class named TestScores. The class constructor should accept an array of test scores as its argument. The class should have a member function that returns the average of the test scores. If any test score in the array is negative or greater than 100, the class should throw an exception. Demonstrate the class in a
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- Challenge 3: Scores.java and TestScores.java Implement a Scores class. The class constructor should accept an array of scores as its argument. The class should have a method that returns the average of the scores. If any score in the array is negative or greater than 100, the class should throw an IllegalArgumentException. Implement a TestScores class that creates an array and fills it with numbers given by the user. It should catch the exception thrown when the user enters an illegal value.arrow_forward(Member Object Destructors) Write a program illustrating that member object destructorsare called for only those member objects that were constructed before an exception occurred.arrow_forwardModify the attached code: Create a new class called CalculatorWithMod. This class should be a sub class of the base class Calculator. This class should also have an additional method for calculating the modulo. The modulo method should only be seen at the sub class, and not the base class! Include exception handling for instances when dividing by 0 or calculating the modulo with 0. You would need to use throw, try, and catch. The modulo (or "modulus" or "mod") is the remainder after dividing one number by another.Example: 20 mod 3 equals 2Because 20/3 = 6 with a remainder of 2 Refer also to the attached sample outputs:arrow_forward
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- Write a class named TestScores. The class have an integer array to store test scores, provide getters, setters, constructor should accept an array of test scores as its argument. The class should have a member function that returns the average of the test scores. If any test score in the array is negative or greater than 100, the class should throw an exception. Also if number of values increases the array size it should throw an exception, Demonstrate the class in a program. Programming language : Javaarrow_forwardpublic Movie remove(Movie movie) {// Step 1: Throw an exception if the thing you want to remove is null// Step 2: Search through the array and try to find movie.Movie removed = null;/* *for (int i = 0;...) { *if(movies[i].equals(movie)) {* ... *} *} */// Step 3: Throw an exception if you failed to find the movie,// else return the movieif (removed == null) {// Throw exception if movie is still null}return movie;}arrow_forwardWrite a class called Game that contains a video game’s name, genre, and difficulty Level. Include a default constructor and destructor for the class. The constructor should print out the following message: “Creating a new game”. The destructor should print out the following message: “In the Game destructor.” Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects. Construct a loop in main() that executes once for each of the number of games that the user indicated. Within this loop, ask the user to enter the name and genre of each game. Using a random number generator, generate a difficulty Level between 1-10 (inclusive). Seed this random number generator with 100. Next, dynamically create a Game object (remember that this requires the use of the “new”…arrow_forward
- Write a class named TestScores. The class have an integer array to store test scores, provide getters, setters, constructor should accept an array of test scores as its argument. The class should have a member function that returns the average of the test scores. If any test score in the array is negative or greater than 100, the class should throw an exception. Also if number of values increases the array size it should throw an exception, Demonstrate the class in a program. Use exceptions Programming language : Javaarrow_forwardC++ Visual Studio 2019 Complete #13. Dependent #1 Employee and ProductionWorker classes showing below. Modify the Employee and ProductionWorker classes so they throw exceptions when the following errors occur: The Employee class should throw an exception named InvalidEmployeeNumber when it receives an employee number that is less than 0 or greater than 9999. The ProductionWorker class should throw an exception named InvalidShift when it receives an invalid shift. The ProductionWorker class should throw an exception named InvalidPayRate when it receives a negative number for the hourly pay rate. Write a driver program that demonstrates how each of these exception conditions works. #1 Employee and ProductionWorker classes #include <string>#include <iostream>#include <iomanip>using namespace std; class Employee{private: string name; // Employee name string number; // Employee number string hireDate; // Hire date public: // Default…arrow_forward// This program reads floating point data from a data file and places those // values into the private data member called values (a floating point array) // of the FloatList class. Those values are then printed to the screen.// The input is done by a member function called GetList. The output// is done by a member function called PrintList. The amount of data read in // is stored in the private data member called length. The member function// GetList is called first so that length can be initialized to zero.#include <iostream>#include <fstream>#include <iomanip> using namespace std;const int MAX_LENGTH = 50; // MAX_LENGTH contains the maximum length of our list class FloatList // Declares a class that contains an array of// floating point numbers{ public:void getList(ifstream&); // Member function that gets data from a file void printList() const;// Member function that prints data from that // file to the screen.FloatList();// constructor that sets length to…arrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,