![MYPROGRAMMINGLAB WITH PEARSON ETEXT](https://www.bartleby.com/isbn_cover_images/9780134225340/9780134225340_largeCoverImage.gif)
MYPROGRAMMINGLAB WITH PEARSON ETEXT
8th Edition
ISBN: 9780134225340
Author: Deitel
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Question
Chapter 17, Problem 17.24E
Program Plan Intro
Program plan:
- Creates a Poker hand of 5 cards after dealing shuffled cards. Poker hands are verified for availability of similar face and suit.
- Poker Hand is validated for followings
- Check if pair of face is found in Poker Hand
- Check if two pairs are found in Poker hand.
- Check if three same suits are found in Poker hand.
- Check if four same suits are found in Poker hand.
- Check if all suits are same to call it FLUSH.
- Check if all faces are consecutive to call it STRAIGHT.
Program Description:
This Program is modified version of program from exercise 17.23.
Expert Solution & Answer
![Check Mark](/static/check-mark.png)
Want to see the full answer?
Check out a sample textbook solution![Blurred answer](/static/blurred-answer.jpg)
Students have asked these similar questions
(GREATEST COMMON DIVISOR) The greatest common divisor of integers
x and y is the largest integer that evenly divides into both x and y. Write and
test a recursive function gcd that returns the greatest common divisor of x
and y. The gcd of x and y is defined recursively as follows: If y is equal to 0,
then gcd (x, y) is x; otherwise, gcd (x, y) is gcd (y, x % y), where % is the
remainder operator.
(String Matching): Write a program to use Horspool’s Algorithm to find the pattern in the string.
You can define two variables called Text and Pattern.
Please display shift table for that pattern and display the shift value for each step. If not match, display a message “Unsuccessful Search”. If match, display the index.
For example,
If Text =“BARD LOVED BANANAS” and Pattern=”BAOBAB”.
The result will be:
Shift Table: A=1, B=2, O=3, other=6
Shift 6, shift 2, shift 6, pattern not found
If Text=”BARD LOVED BABAOBABANAS” and Pattern=”BAOBAB”.
The result will be:
Shift Table: A=1, B=2, O=3, other=6
Shift 6, shift 2, shift 2, shift 3, pattern found at position 13
Please let me know the solution which gives exact mentioned outputs in question
(String Matching): Write a program to use Horspool’s Algorithm to find the pattern in the string.
You can define two variables called Text and Pattern.
Please display shift table for that pattern and display the shift value for each step. If not match, display a message “Unsuccessful Search”. If match, display the index.
For example,
If Text =“BARD LOVED BANANAS” and Pattern=”BAOBAB”.
The result will be:
Shift Table: A=1, B=2, O=3, other=6
Shift 6, shift 2, shift 6, pattern not found
If Text=”BARD LOVED BABAOBABANAS” and Pattern=”BAOBAB”.
The result will be:
Shift Table: A=1, B=2, O=3, other=6
Shift 6, shift 2, shift 2, shift 3, pattern found at position 13
Chapter 17 Solutions
MYPROGRAMMINGLAB WITH PEARSON ETEXT
Ch. 17 - (Scope Resolution Operator) Whats the purpose of...Ch. 17 - (Enhancing Class Time) Provide a constructor thats...Ch. 17 - (Complex Class) Create a class called Complex for...Ch. 17 - (Rational Class) Create a class called Rational...Ch. 17 - Prob. 17.7ECh. 17 - Prob. 17.8ECh. 17 - Prob. 17.9ECh. 17 - Prob. 17.10ECh. 17 - (Rectangle Class) Create a class Rectangle with...Ch. 17 - (Enhancing Class Rectangle) Create a more...
Ch. 17 - Prob. 17.13ECh. 17 - (Hugelnteger Class) Create a class Hugelnteger...Ch. 17 - (TicTacToe Class) Create a class TicTacToe that...Ch. 17 - Prob. 17.16ECh. 17 - (Constructor Overloading) Can a Time class...Ch. 17 - Prob. 17.18ECh. 17 - Prob. 17.19ECh. 17 - (SavingsAccount Class) Create a SavingsAccount...Ch. 17 - Prob. 17.21ECh. 17 - (Time Class Modification) It would be perfectly...Ch. 17 - Prob. 17.23ECh. 17 - Prob. 17.24ECh. 17 - (Project: Card Shuffling and Dealing) Use the...Ch. 17 - Prob. 17.26ECh. 17 - (Project: Card Shuffling and Dealing) Modify the...Ch. 17 - (Project: Emergency Response Class) The North...
Knowledge Booster
Similar questions
- (String Matching): Write a program to use Horspool’s Algorithm to find the pattern in the string. You can define two variables called Text and Pattern. Please display shift table for that pattern and display the shift value for each step. If not match, display a message “Unsuccessful Search”. If match, display the index. For example, If Text =“BARD LOVED BANANAS” and Pattern=”BAOBAB”. The result will be: Shift Table: A=1, B=2, O=3, other=6 Shift 6, shift 2, shift 6, pattern not found If Text=”BARD LOVED BABAOBABANAS” and Pattern=”BAOBAB”. The result will be: Shift Table: A=1, B=2, O=3, other=6 Shift 6, shift 2, shift 2, shift 3, pattern found at position 13 Please let me know the solution in Java which gives exact mentioned outputs in questionarrow_forward(Card Shuffling and Dealing) Modify the program you developed in Exercise 17.23 so thatit deals a five-card poker hand. Then write functions to accomplish each of the following:a) Determine whether the hand contains a pair.b) Determine whether the hand contains two pairs.c) Determine whether the hand contains three of a kind (e.g., three jacks).d) Determine whether the hand contains four of a kind (e.g., four aces).e) Determine whether the hand contains a flush (i.e., all five cards of the same suit).f) Determine whether the hand contains a straight (i.e., five cards of consecutive facevalues)arrow_forward(String Matching): Write a program to use Horspool’s Algorithm to find the pattern in the string. You can define two variables called Text and Pattern. Please display shift table for that pattern and display the shift value for each step. If not match, display a message “Unsuccessful Search”. If match, display the index. For example, If Text =“BARD LOVED BANANAS” and Pattern=”BAOBAB”. The result will be: Shift Table: A=1, B=2, O=3, other=6 Shift 6, shift 2, shift 6, pattern not found If Text=”BARD LOVED BABAOBABANAS” and Pattern=”BAOBAB”. The result will be: Shift Table: A=1, B=2, O=3, other=6 Shift 6, shift 2, shift 2, shift 3, pattern found at position 13 --Please write the code in Java/C++arrow_forward
- (Sort three numbers) Write the following function to display three numbers in increasing order: def displaySortedNumbers(num1, num2, num3): Write a test program that prompts the user to enter three numbers and invokes the function to display them in increasing order. Here are some sample runs:arrow_forward( MindTap - Cenage )Example 5-6 implements the Number Guessing Game program. If the guessed number is not correct, the program outputs a message indicating whether the guess is low or high. Modify the program as follows: Suppose that the variables num and guess are as declared in Example 5-6 and diff is an int variable. Let diff = the absolute value of (num - guess). If diff is 0, then guess is correct and the program outputs a message indicating that the user guessed the correct number. Suppose diff is not 0. Then the program outputs the message as follows: If diff is greater than or equal to 50, the program outputs the message indicating that the guess is very high (if guess is greater than num) or very low (if guess is less than num). If diff is greater than or equal to 30 and less than 50, the program outputs the message indicating that the guess is high (if guess is greater than num) or low (if guess is less than num). If diff is greater than or equal to 15 and less than 30, the…arrow_forward(Perfect Numbers) An integer number is said to be a perfect number if its factors, including1 (but not the number itself), sum to the number. For example, 6 is a perfect number because 6 =1 + 2 + 3. Write a function isPerfect that determines whether parameter number is a perfect number. Use this function in a program that determines and prints all the perfect numbers between 1and 1000. Print the factors of each perfect number to confirm that the number is indeed perfect.Challenge the power of your computer by testing numbers much larger than 1000.arrow_forward
- (True/False) Only existing operators can be overloaded.arrow_forward(In java) Lab6C: Cha-Ching For this lab, use a do-while loop.A sentinel loop is a loop (a special while loop or a do-while loop) that continues to process data until itreaches a specific value(s) that signals that it should stop looping; this special value(s) is usuallyindicated as the condition of the while or do-while loop. A good example of a sentinel loop is the whileloop that you had to write to verify user input in Lab6B, the special values were anything in the range of1 to 1000. Another very common application for this is allowing a user to rerun a program.Please write a very simple program that mimics a bank account. The program should start the user outwith $1000. The program should print out a welcome menu once with the options present for the user.The program should allow the user to make a deposit, withdrawal, and see their current balance.Every time the user deposits or withdraws, the program should show the user their new balance; itshould also ask the user if they want…arrow_forward(Fraction calculator) | Write a program that lets the user perform arithmetic operations on fractions. Fractions are of the form a/b, in which _a_ and _b_ are integers and b ≠ 0. Your program must be menu driven, allowing the user to select the operation (+, –, *, or /) and input the numerator and denominator of each fraction. Furthermore, your program must consist of at least the following functions: Function menu: This function informs the user about the program’s purpose, explains how to enter data, and allows the user to select the operation. Function addFractions: This function takes as input four integers representing the numerators and denominators of two fractions, adds the fractions, and returns the numerator and denominator of the result. (Notice that this function has a total of six parameters.) Function subtractFractions: This function takes as input four integers representing the numerators and denominators of two fractions, subtracts the fractions, and returns the…arrow_forward
- (Querying an Array of Invoice Objects) Use the class Invoice provided in the lab assignment to create an array of Invoice objects.Class Invoice includes four properties—a PartNumber (type int), a PartDescription (type string), a Quantity of the item being purchased (type int) and a Price (type decimal).Write a console application that performs the following queries on the array of Invoice objects and displays the results:a) Use LINQ to sort the Invoice objects by PartDescription.b) Use LINQ to sort the Invoice objects by Price.c) Use LINQ to select the PartDescription and Quantity and sort the results by Quantity.d) Use LINQ to select from each Invoice the PartDescription and the value of the Invoice(i.e., Quantity * Price). Name the calculated column InvoiceTotal. Order the results by Invoice value. [Hint: Use let to store the result of Quantity * Price in a new range variable total.]e) Using the results of the LINQ query in Part d, select the InvoiceTotals in the range$200 to…arrow_forward(Rounding Numbers) Function floor can be used to round a number to a specific decimal place. The statementy = floor(x * 10 + 0.5) / 10;rounds x to the tenths position (the first position to the right of the decimal point). The statementy = floor(x * 100 + 0.5) / 100;rounds x to the hundredths position (the second position to the right of the decimal point). Write a program that defines fourfunctions to round a number x in various ways:A. roundToInteger(number)B. roundToTenths(number)C. roundToHundredths(number)D. roundToThousandths(number)For each value read, your program should print the original value, the number rounded to the nearest integer, the number rounded to the nearest tenth, the number rounded to the nearest hundredth and the number rounded to the nearest thousandth.arrow_forward(Computer-Assisted Instruction) The use of computers in education is referred to as computer-assisted instruction (CAI). Write a program that will help an elementary school student learn multiplication. Use a Random object to produce two positive one-digit integers. The program should then prompt the user with a question, such as How much is 6 times 7? The student then inputs the answer. Next, the program checks the student’s answer. If it’s correct, display the message "Very good!" and ask another multiplication question. If the answer is wrong, display the message "No. Please try again." and let the student try the same question repeatedly until the student finally gets it right. A separate method should be used to generate each new question. This method should be called once when the application begins execution and each time the user answers the question correctly.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning
![Text book image](https://www.bartleby.com/isbn_cover_images/9781337102087/9781337102087_smallCoverImage.gif)
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning