Java Programming
8th Edition
ISBN: 9781305981829
Author: Joyce Farrell
Publisher: Cengage Limited
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Chapter 2, Problem 1GZ
Program Plan Intro
Mad Libs
Program Plan:
Define the class “MadLib”.
- Define the main method.
- Declare the required variables.
- Get the first noun word from the user.
- Get the second noun word from the user.
- Get the adjective from the user.
- Get the past verb from the user.
- Display the output.
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A "mad-lib" is a fill-in-the blank game. One player writes a short story in which some words are replacedby blanks. For each word that is removed, the appropriate part of speech is noted: e.g. noun (person/-place/thing), adjective (word that describes a noun), verb (an action, e.g. eat), adverb (modifies a verb, e.g.quickly). Then, before reading the story, the story-writer asks the other player to write down a word of theappropriate part of speech for each blank without knowing the context in which it will be used. In this way,a humorous (sometimes) or non-sensical (usually) story is created
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Chapter 2 Solutions
Java Programming
Ch. 2 - Prob. 1RQCh. 2 - Prob. 2RQCh. 2 - Prob. 3RQCh. 2 - Prob. 4RQCh. 2 - Prob. 5RQCh. 2 - Prob. 6RQCh. 2 - Prob. 7RQCh. 2 - Prob. 8RQCh. 2 - Prob. 9RQCh. 2 - Prob. 10RQ
Ch. 2 - Prob. 11RQCh. 2 - Prob. 12RQCh. 2 - Prob. 13RQCh. 2 - Prob. 14RQCh. 2 - Prob. 15RQCh. 2 - Prob. 16RQCh. 2 - Prob. 17RQCh. 2 - Prob. 18RQCh. 2 - Prob. 19RQCh. 2 - Prob. 20RQCh. 2 - Prob. 1PECh. 2 - Prob. 2PECh. 2 - Prob. 4PECh. 2 - Prob. 5PECh. 2 - Prob. 6PECh. 2 - Prob. 7PECh. 2 - Prob. 8PECh. 2 - Prob. 9PECh. 2 - Prob. 10PECh. 2 - Prob. 11PECh. 2 - Prob. 12PECh. 2 - Prob. 1GZCh. 2 - Prob. 2GZCh. 2 - Prob. 1CPCh. 2 - Prob. 2CP
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