Java Programming, Loose-Leaf Version
Java Programming, Loose-Leaf Version
9th Edition
ISBN: 9781337685900
Author: FARRELL, Joyce
Publisher: Cengage Learning
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Chapter 5, Problem 1GZ
Program Plan Intro

Guessing a number

Program plan:

  • Import necessary package.
  • Create a class “RandomGuess2”,
    • Define the method “main ()”,
      • Declare and initialize the necessary variables.
      • Generate the random value.
      • Assign the integer value returned form the method “parseInt()”.
      • Check whether the number guessed is equal to the random value,
        • If it is true, assign the string “Right”.
      • Otherwise, check whether the guessed number is greater than the random value.
        • If it is true, assign the text “Your guess was too low”.
      • Otherwise,
        • Assign the message “Your guess was too high”.
      • Display the output message in dialog box.

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