Java Format: Unbound (saleable)
Java Format: Unbound (saleable)
8th Edition
ISBN: 9780134448398
Author: SAVITCH, Walter
Publisher: Prentice Hall
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Chapter 5, Problem 5E

Consider a Java class that you could use to get an acceptable integer value from the user. An object of this class will have the attributes

  • Minimum accepted value
  • Maximum accepted value
  • Prompt string

and the following method:

  • getValue displays the prompt and reads a value using the class Scanner. If the value read is not within the allowed range, the method should display an error message and ask the user for a new value, repeating these actions until an acceptable value is entered. The method then returns the value read.
  1. a. Write preconditions and postconditions for the method getValue.
  2. b. Implement the class in Java.
  3. c. Write some Java statements that test the class.
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Consider a Java class that you could use to get an acceptable integer value from the user. An object of this class will have the attributes • Minimum accepted value • Maximum accepted value • Prompt string and the following method: • getValue displays the prompt and reads a value using the class Scanner. If the value read is not within the allowed range, the method should display an error message and ask the user for a new value, repeating these actions until an acceptable value is entered. The method then returns the value read. a. Write preconditions and postconditions for the method getValue. b. Implement the class in Java.
Write complete java code for scenario given: Consider a Java class that you could use to get an acceptable integer value from the user. An object of this class will have the attributes: Minimum accepted value Maximum accepted value • Prompt String and the following method: getValue() displays the prompt and reads a value from the user. If the value read is not within the allowed range, the method should display an error message and ask the user for a new value, repeating these actions until an acceptable value is entered. The method then returns the value read.
** in JAVA **   Write a Java program called ThreeWords that prompts (asks) the userto enter three words, separated by a space, on the same line and readin using the .nextLine( ) method of the Scanner class. You may NOTuse the .next( ) method of the Scanner class in this Task. Using the .next( ) method of the Scanner class will result in this Task being awarded 0, regardless of correct execution.(You may assume that the user always enters 3 words, each word separated by a single space.)Once the user has entered the three words, the program displays to the screen the longest word, that is, the word with the most characters. In the event of one or more of the words having the same number of characters, the program may decide which word it displays to the screen.

Chapter 5 Solutions

Java Format: Unbound (saleable)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Rewrite the method drawFaceSansMouth in Listing...Ch. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP

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