a.
Explanation of Solution
Program:
File name: “CountByFives.java”
//Define a class named CountByFives
public class CountByFives
{
//Define main method
public static void main(String[] args)
{
//For loop that counts by five from 5 through 500
for(int i = 5 ; i <= 500 ; i+=5)
{
//Print the result
System...
b.
Explanation of Solution
Program:
File name: “CountByAnything.java”
//Import necessary header files
import java.util.Scanner ;
//Define a class CountByAnything
public class CountByAnything
{
//Define main method
public static void main(String[] args)
{
//Create scanner class
Scanner sc = new Scanner(System.in);
//Prompt the user to enter an integer
System.out.print("Enter an integer:");
//Get the integer from the user
int n = sc.nextInt();
//Declare a variable and initialize the value
int count = 0 ;
/*For loop that counts by the entered number from 5 through 500*/
>&#...
Trending nowThis is a popular solution!
- Please solve this using java Write an application that allows a user to enter the names and birth dates of up to 10 friends. Continue to prompt the user for names and birth-dates until the user enters the sentinel value “ZZZ” for a name or has entered 10 names, whichever comes first. When the user is finished entering names, produce a count of how many names were entered, and then display the names. In a loop, continuously ask the user to type one of the names and display the corresponding birth-date or an error message if the name has not been previously entered. The loop continues until the user enters “ZZZ” for a name.arrow_forwardWrite an application that allows a user to enter the names and birthdates of up to 10 friends. Continue to prompt the user for names and birthdates until the user enters the sentinel value ZZZ for a name or has entered 10 names, whichever comes first. When the user is finished entering names, produce a count of how many names were entered, and then display the names. In a loop, continuously ask the user to type one of the names and display the corresponding birthdate or "Sorry, no entry for name" if the name has not been previously entered. The loop continues until the user enters ZZZ for a name.arrow_forwardWrite an application that allows a user to enter the names and birthdates of up to 10 friends. Continue to prompt the user for names and birthdates until the user enters the sentinel value ZZZ for a name or has entered 10 names, whichever comes first. When the user is finished entering names, produce a count of how many names were entered, and then display the names. In a loop, continuously ask the user to type one of the names and display the corresponding birthdate or "Sorry, no entry for name" if the name has not been previously entered. The loop continues until the user enters ZZZ for a name. An example of the program is shown below: Enter a name Lan Enter birthdate with slashes between the month, day, and year 12/25/1983 Enter a name or ZZZ to quit Marylouise Enter birthdate with slashes between the month, day, and year 2/20/1992 Enter a name or ZZZ to quit Arminda Enter birthdate with slashes between the month, day, and year 8/30/1992 Enter a name or ZZZ to quit Gudrun Enter…arrow_forward
- Write an application that allows a user to enter the names and birthdates of up to 10 friends. Continue to prompt the user for names and birthdates until the user enters the sentinel value ZZZ for a name or has entered 10 names, whichever comes first. When the user is finished entering names, produce a count of how many names were entered, and then display the names. In a loop, continuously ask the user to type one of the names and display the corresponding birthdate or "Sorry, no entry for name" if the name has not been previously entered. The loop continues until the user enters ZZZ for a name. import java.util.*; public class BirthdayReminder { public static void main(String[] args) { // Write your code here } }arrow_forwardA Java Practical Assignments.pdf - Adobe Acrobat Pro DC (32-bit) File Edit View E-Sign Window Help Home Tools Java Practical Assig. x Sign In 1 /1 139% Java Practical Assignments 1. Write an application that throws and catches an ArithmeticException when you attempt to take the square root of a negative value. Prompt the user for an input value and try the Math.sqrt() method on it. The application either displays the square root or catches the thrown Exception and displays an appropriate message. 2. Create a program that allows a user to input customer records (ID number, first name, last name, and balance owed) and save each record to a file. 3. Write an application for Limpopo's Car Care Shop that shows a user a list of available services: oil change, tire rotation, battery check, or brake inspection. Allow the user to enter a string that corresponds to one of the options, and display the option and its price as R250, R220, R150, or R50, accordingly. Display an error message if the…arrow_forwardUSE JAVA Write an application that allows a user to enter the names and birthdates of up to 10 friends. Continue to prompt the user for names and birthdates until the user enters the sentinel value ZZZ for a name or has entered 10 names, whichever comes first. When the user is finished entering names, produce a count of how many names were entered, and then display the names. In a loop, continuously ask the user to type one of the names and display the corresponding birthdate or "Sorry, no entry for name" if the name has not been previously entered. The loop continues until the user enters ZZZ for a name. An example of the program is shown below: Enter a name Lan Enter birthdate with slashes between the month, day, and year 12/25/1983 Enter a name or ZZZ to quit Marylouise Enter birthdate with slashes between the month, day, and year 2/20/1992 Enter a name or ZZZ to quit Arminda Enter birthdate with slashes between the month, day, and year 8/30/1992 Enter a name or ZZZ to quit Gudrun…arrow_forward
- Write an application that displays the factorial for every integer value from 1 to 10. A factorial of a number is the product of that number multiplied by each positive -integer lower than it. For example, 4 factorial is 4 * 3 * 2 * 1, or 24. Save the file as Factorials.cpp.arrow_forwardWhat is the output of the following code segment?inte=5,f=10;if(eff0) Write(Red); else Write(Orange);Â a. Red b. Orange c. RedOrange d. nothingarrow_forwardWhat is the output of the following code segment?intc=6,6=12;if(cd);Write(Green);WriteLine(Yellow); Green Yellow GreenYellow nothingarrow_forward
- Write an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than 0 or more than 10, display Score must be between 10 and 0 and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average.arrow_forwardDesign and implement an application that prints the first few verses of the traveling song “One Hundred Bottles of Beer.” Use a loop such that each iteration prints one verse. Read the number of verses to print from the user. Validate the input. The following are the first two verses of the song:100 bottles of beer on the wall100 bottles of beerIf one of those bottles should happen to fall99 bottles of beer on the wall99 bottles of beer on the wall99 bottles of beerIf one of those bottles should happen to fall98 bottles of beer on the wallarrow_forwardCreate an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,