Case Summary:
A game called Mafia is chosen to gain an insight of individual’s own perception and decision making in order to confront situations in which individuals might be prone to lie.
Given Information:
This game was mainly designed to improve the communication, critical thinking , confronting cheating as a decision and many more other important attributes and good qualities.
To determine:
If any individual was lying in this game with reasons to explain.
Introduction to case study:
A game called Mafia is chosen to gain an insight of individual’s own perception and decision making in order to confront situations in which individuals might be prone to lie. There are two groups in this game, it includes the Mafia and Townsfolk teams. This particular game has two phases, it includes the Night and Day phase. The game continues until one entire side is eliminated. This game was mainly designed to improve the communication, critical thinking , confronting cheating as a decision and many more other important attributes and good qualities.
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