Java How To Program (Early Objects)
10th Edition
ISBN: 9780133807943
Author: Deitel, Paul
Publisher: Pearson Education
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Chapter 7, Problem 17.3E
Program Plan Intro
- int[] horizontal, vertical: arrays containing the horizontal and vertical displacement values for each of the knight's moves respectively.
- int[][] board: a 2-dimensional array representing the chessboard.
- int currentRow, currentColumn, moveNumber, minAccessibility, accessibility: int variables representing the current row position of the knight, current column position of the knight, current move number of the knight, minimum accessibility of all possible moves for the knight, and the number of possible moves from a given position, respectively.
The methods used in the program are as follows:
- run(): a public void method that initializes the knight's starting position and iterates through all possible moves until the end of the tour or no more valid moves are available
- getNextMove(int currentRow, int currentColumn): a private static method that determines the next best move for the knight based on accessibility and validity of the move
- isValidMove(int row, int column): a private static method that checks whether a given move is valid based on the chessboard's boundaries
- getAccessibility(int row, int column): a private static method that calculates the number of possible moves from a given position on the chessboard.
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Artificial Intelligence (Part - 1)
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The Towers of Hanoi is a famous problem for studying recursion in computer science and searching in artificial intelligence. We start with N discs of varying sizes on a peg (stacked in order according to size), and two empty pegs. We are allowed to move a disc from one peg to another, but we are never allowed to move a larger disc on top of a smaller disc. The goal is to move all the discs to the rightmost peg (see figure). To solve the problem by using search methods, we need first formulate the problem. Supposing there are K pegs and N disk.
(1) Propose a state representation for the problem?
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Java How To Program (Early Objects)
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