Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Chapter 8, Problem 30E

Extend your implementation to allow the player to carry any number of items.

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The game is played in the magic maze, as shown below. The squares are flaming lava pools. If you try to cross them you will die. The grid lines are passageways and are safe to travel in. You can start at any location on the grid but must travel in the passageways. You may travel as far as you want in any direction, but once you turn, you must repeat that distance and you may only make left turns.   You may not reverse direction inside the tight passageways. You must end up at the same spot you started at. If you successful, then you gain a magic coin, which automatically appears.  You can start over again and again in a different or same starting spot and earn new magic coins, but the routes you take must differ somehow for each magic coin.  That is, no magic coins for the exact same route as previously done.  If the route varies in any way (perhaps it is the same starting location and ending location as a previous route, but longer), it will earn a new magic coin.  Mad Madame Mim has…
The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end.
Nim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…
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