Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
bartleby

Concept explainers

bartleby

Videos

Textbook Question
Book Icon
Chapter 9, Problem 2PP

Write a program that uses the class calculator in Listing 9.12 to create a more powerful calculator. This calculator will allow you to save one result in memory and call the result back. The commands the calculator takes are

  • e for end
  • c for Clear; sets result to zero
  • m for save in memory; sets memory equal to result
  • r for recall memory; displays the value of memory but does not change result

You should define a derived class of the class calculator that has one more instance variable for the memory, a new main method that runs the improved calculator, a redefinition of the method hanndleUnknownOpException, and anything else new or redefined that you need. A sample interaction with the user is shown next. Your program need not produce identical output, but it should be similar and just as clear or even clearer.

Calculator on: result = 0.0

+ 4

result + 4.0 = 4.0

updated result =4.0

/ 2

result / 2.0 = 2.0

updated result =2.0

m

result saved in memory

c

result = 0.0

+ 99

result + 99.0 = 99.0

updated result = 99.0

/ 3

result / 3.0 = 33.0

updated result =33.0

r

recalled memory value = 2.0

result =33.0

+ 2

result: + 2.0 = 35.0

updated result = 35.0

e

End of program

Blurred answer
Students have asked these similar questions
Please answer JAVA OOP problem below: Assume you have three data definition classes, Person, Student and Faculty. The Student and Faculty classes extend Person.  Given the code snippet below, in Java, complete the method determinePersonTypeCount to print out how many Student and Faculty objects exist within the Person array. You may assume that each object within the Person[] is either referencing a Student or Faculty object.   public static void determinePersonTypeCount(Person[] people){   // Place your code here }
Please answer JAVA OOP question below: Consider the following  relationship diagram between the Game and VideoGame data defintion classes.   Game has a constructor that takes in two parameters, title (String) and cost (double). The VideoGame constructor has an additional parameter, genre (String). In Java, efficiently write the constructors needed within the Game class and VideoGame classes. Hint: Remember to think about the appropriate validation
In a shopping cart, there are various items, which can either belong to the category of household items or electronic items. The following UML diagram illustrates the relationship between items, household items, and electronic items.   //Implementation Class public class ShoppingCart{             public static void main(String[] args){             final int MAX_ITEM = 50;             Item cart = new Item[MAX_ITEM];             addItem(cart); // populate the item array            printItem(cart);      } } Considering that all the data definition classes and the implementation class are complete, which of the following Object-Oriented Programming (OOP) concepts do you need to use in the above context? i) Polymorphism ii) Method Overloading iii) Method Overriding iv) Dynamic Binding v) Abstract Class Explain, using course terminology, how you would use any of the above concepts to model the given scenario.

Chapter 9 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Additional Engineering Textbook Solutions

Find more solutions based on key concepts
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
9.1: What is an Array? - Processing Tutorial; Author: The Coding Train;https://www.youtube.com/watch?v=NptnmWvkbTw;License: Standard Youtube License