Video Game Industry Essay

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    Introduction The video game industry is a rapidly growing sector of the world’s creative industries. Economically, the total consumers spend in games industry is 20.77 billion US dollars in 2012, according to a report by the entertainment software association. Culturally, with the aid of internet distribution, video games are accessible to audiences of different cultural backgrounds and are becoming one of the major forms of entertainment. In this essay, the game developing industry will be analyzed

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    last 30 year the video game industry has vastly changed. From pixelated games to having 3D graphics. From going to the arcade and using a quarter for paying games to having a microphone to talk to friends from around the world. While there are many differences there are also many similarities. There are many similarities between the two decades. They both needs controllers to play home consoles. There were many multiplayer games which you would play with friends. There were games for all ages

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    Analysis of Video Game Console Industry Threat of Substitutes: The main substitute for a video game console would be a personal computer. They can both be used for playing different types of video games and be used for entertainment. The threat of this substitute edging out video game consoles is very low, because they are not completely similar. If anything, video game consoles are edging out personal computers in the gaming industry. The threat of substitutes in the video game is not very

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    decades, the video game industry has rapidly improved the technology to home gaming. Video games have become a real influence on the curriculum of the modern entertainment industry. Video game campaigns have a very strategized, but hidden way of luring people to buy their product. I believe that the way that they use social influence like Facebook or twitter to spread the word that their new video game is coming. Social influence is a huge way to advertise and seduce the video game obsessed population

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    The Sony PlayStation has stable ground in the video game industry, but needs to evolve more. The lack of networking capabilities and limit of software offerings has kept the PlayStation from controlling the market. Sony must also market better and make the people aware of what the Sony PlayStation and PlayStation Network have to offer. Through research and interviews, we have discovered that the general public is uninformed of the network’s capabilities. Sony needs to focus on customer needs

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    History The history of video games goes as far back as the 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Este Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern

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    women. Although a more modern and blossoming industry the video game industry is another multi-billion dollar industry that still portrays women in a poor light. Video games have the

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    influence can be seen all over the world—on television, in comic books, in video games, in electronics, in the film industry, and even in music. In fact, currently, 60% of all the cartoon shows being broadcast on television the world over are from Japan. (Croal) Indeed "Japanese anime characters have established a substantial base of fans in Europe and North America" (Shuhei). Similarly, the Japanese video game industry has been very successful in the world. It has proven to have many positive

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    Influence of Halo on the Video Game Industry Topic: Influence of Halo on the Video Game Industry. Specific Purpose: To give a general overview of the ways Halo has influenced video games. Introduction I. Some priming questions so I know what I’m working with, how many of you have actually sat down to play a video game in the past few years, and how many of you would say you play video games regularly, say once a week at least, and this can be phone apps, consoles, computers, etc. II. I personally

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    My Interest in Video Game Programing I do not know for certain what I want to do, but video game programming has always interested me since I first started playing video games. I have been playing video games since I was about five and that has led me to think about video game programming. I do not have much experience with video game programming but I have always wanted to make my own games. I may not be sure yet about what I want to do but I at least want to try to be a video game programmer. I

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