Video Game Industry Essay

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    Children Being Exposed to Mature Video Games PRQ: What affects can video games have on the growth and development of young children I. 65% of E-rated video games have some sort of violence included in them. What affects can video games have on the growth and development of young children? Video games are very popular in first world countries, so it is not very uncommon today to see a young child playing a video game they really should not be. Video games are rated eC for early childhood

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    Do violent video games contribute to young children? Violent video games do contribute to young kids. There is a need to inform how children can be affected by violent video games since these games have become more popular and widely available. The first reason why violent video games are bad is because it can become addicted. Addictions involve unhealthy attractions that keep up with regular daily responsibilities such as forgetting to do school work, homework, and chores around the house. Another

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    The Videogaming industry is one of the largest parts of the entertainment industry. Most gamers might cite that gaming is fun or a positive way to spend an afternoon, while those opposed to the idea only see it as a waste of time. Throughout the home gaming lifespan, it has had lots of success. The Playstation 3, Xbox 360, and the Wii all sold roughly two hundred million units certainly proves this statement. With this in mind, we can see that gaming carries a lot of influence, especially with the

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    popularity of video-games, especially violent video games, has reached phenomenal proportions. The theoretical line of reasoning that hypothesizes a causal relationship between violent video-game play and aggression draws on the very large literature on media violence effects. Additionally, there are theoretical reasons to believe that video game effects should be stronger than a movie or television violence effects. This paper outlines what is known about the relationship between violent video-game playing

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    to videogames, we have a plethora of sources to seek entertainment. Video games were a large amount of my childhood (they still are), and I found that playing video games- both violent and non-violent- were constantly engaging me in stimulating exercises that helped my perceptual-motor and memory, decision making, problem-solving and social skills. For years now I have heard the countless public beliefs that violent video games are related to aggressive and sometimes lethal behaviors, and I wanted

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    The video game industry in the US is worth about 18.4 billion dollars. The FBI says they’ve estimated 15,696 murders in 2015. A big question in society is whether there is a relationship between those things. “Violent crime, particularly among the young, has decreased dramatically since the early 1990s. During the same period of time, video games have steadily increased in popularity and use, exactly the opposite of what one would expect if there were a causal link (ESRB).” Violent video games do

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    Video games have been enjoyed by millions of gamers for decades, and the industry is wildly popular. Video games are a great way for a person to sit back and relax and to have fun doing it. In 2001, a game designing company known as DMA Design (now Rockstar North) changed the video game industry forever with the release of Grand Theft Auto III (abbreviated as GTA III). Grand Theft Auto III was one of the most influential video games because it was the first massively popular game to include a fully

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    Kain, Erik. “The Truth About Video Games and Gun Violence.” Mother Jones, 11 June 2013, www.motherjones.com/politics/2013/06/video-games-violence-guns-explainer/. This source is written by Erik Kain, a well-known writer on all things video games. He talks about the link between violent video games and gun violence and he compares the United States to other countries in terms of gun violence caused by violent video games. Kain may be slightly biased as video games are what his job revolves around

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    Violent contents within video games have become rampant especially amongst adolescents. At the same time, with the growing number of users being exposed to these games, it becomes crucial to research the potential threats which emerge from playing these games. What many may not realize is that research does assert how the violent contents within video games may lead to aggression, possibly from arousal and being desensitized to real violence. Whilst other researchers argue that the relationship between

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    Violence in video games have been proven to cause aggression and violence. The APA (American Psychological Association) proved that videogames have caused many high profile tragedies. Sarah Caspari states in her website, Does Virtual Violence Provoke Real Rage? Yes and No, “ video game violence has been brought into the analysis of several high-profile tragedies, like the 2012 shooting at Sandy Hook Elementary School in Newtown, Conn., and the 1999 massacre at Columbine High School in Colorado”

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