Digital art is a general term for a range of works by the artists who use digital technologies as a major part of the processes of creation and representation (Paul, 2006). Specifically, digital technology refers to the application of computers as media and partners for the artists in creating art works. However, digital industry is often a vague term and does not clearly define the final form of the art work. In his book called Art of The Digital Age, Wands (2006) has classified digital art works based on their final tool to digital prints, sculpture, installations and virtual reality, performance, music and art of sounds, video and animation, software, databank, and the art of gaming. He says although many digital arts including digital picture …show more content…
Nowadays, in the process of creating artworks, the artist uses the help of those who used to be the audiences of the artworks. This cooperation and the involvement of the audience in the artwork is a new phenomenon that leads to indetermination. When there is no scheme between the artist and the audience about the outcome of the work, then the results are unclear. Digital media arts, especially cellphone touch and software arts, give the users a kind of adventurous experience so that they can practice different colors and …show more content…
Digital technology, from computers to smart phones, is an inseparable part of this generation’s lives. The internet entered Iran in 1997 and spread very fast until 1999. Smart phones entered Iran’s market in 2009. Therefore, the internet and smart phones kind of shaped the teen years of the generation born in the 80s and the 90s who are immersed in virtual realities and virtual computer games. This generation has experienced the world and aesthetics in a virtual
Many artists depicted theme material subjective theoretically by technology as well. For instance, the thinkers, who fanciful the exquisiteness and possibilities of technology, but there are many artists that also discovered the adverse effects, e.g., Patricia Picnicking - "Restless," Effects like photography
Digital graphics are in their own way an art form, digitally constructed to create phenomenal images. However, you need to have some sort of artistic ability combined with a suitable computer system before you can design the perfect graphic.
In this article, Prensky starts by stating obvious differences between this generation, and the ones that precede it. Today, "Digital Natives" or another popular term "Millennials" lives are proof of the impact of technology. They watch more TV, play more video games, and have mastered the art of multitasking constantly being surrounded by gizmos and gadgets. The author describes
The use of technologies in the younger generation is very outrageous. “Raising Generation Tech,” “Kaiser Foundation,” (37) talked about the study, that shows how adolescents are wasting their time on the technology. He explained that, they are using technology for about more than “five and half” hours a day without including their school programs. And those whom spent their time on technology are the age of “eight – eighteen.” It seems difficult for children’s to have a good relationship between their families anymore; because they are more into spending time on technologies and not giving attention. Gary Chapman, the author of “Growing up Social,” also talked about one particular family’s who has three kids under the ages of ten years
The article begins with the standard issues that many art teachers are facing when imposed with the task of technology integration: not enough time to learn, little technical support, and that technology problems can impede upon valuable instruction time. However, it then goes on to illustrate how the Internet is changing the world into a global community. Students now have more networking opportunities to share ideas with other artists and students than ever before. They are no longer isolated in classrooms, but can share experiences with people all over the world, which are providing opportunities for teachers and students to shape society together. It is proposed that art teachers and students are good catalysts for this shaping of a new global culture because, according to Delacruz, “Artmaking, inuiry, and interactive digital multimedia are naturally inclined toward eclectic, creative, collaborative, and adaptive
In the article “Art Form For The Digital Age,” by Henry Jenkins, Jenkins elaborates on the ever expanding video game industry and cites that it is now being considered a digital art. The gaming industry is also said to be the form of art in today’s economy that has grown the most.
"Technology And The Contemplation Of Art. " Journal of Visual Art Practice 3.3 (2004): 179-194. Academic Search Premier.
This both sculpture is of a man, one is looking at a direction, while one is in the middle of a swinging motion. Both sculptures is are made of marble. Marble is “metamorphic rock derived from limestone, composed mostly of calcite”. Back then marble was commonly used in a lot of the sculptures that were made. In the Michelangelo sculpture of David, he is holding something in the lower shoulder, looking at a certain direction. In the Gianlorenzo sculpture, David is holding a weapon, while having a different kind of emotion than Michelangelo’s David. Both sculptures would have taken a long time to do, each one is very detailed, and has their own personal meaning behind why they are the way they are.
Among the three artists Rubens, Caravaggio, and Rembrandt there have been many magnificent works of art. There are many different similarities and differences within each Artists works, aesthetic qualities and symbolic significance, as well as the artists' points of view for each work of art.
However, computer artists now see the importance of these works as they started a “new technologically-grounded aesthetic,”3 that would be an integral part of the development of art through computers.
Artifacts that they may find would be such things like maybe household items such as tvs, computers, phones, etc. This would reflect that we had advanced technology. They would find cookwares like pots, pans, utensils and appliances like stoves and ovens, this would reveal that we knew such things like cooking. Other artifacts they might find are items like furniture, this might indicated that people took up roles in our society as craftsmen. They might find lost pieces of artwork, sculptures or even shards of pottery, this would mean there were many different sorts of artists in our society. Different areas of worship would be found like a church or an Islamic center, the anthropologists could even theorize that our society had many different
In our present society, people cannot deny that the changes in this world have been tied to the advancement of the technology. It has evolved with this society so deeply where such conveniences are no longer luxuries but rather necessities. Unfortunately, the most affected group of people from the developed technology is the younger age people (Subrahmanyam, 2000). In the past, children were more lively and active: playing outdoors, running around, climbing trees and remaining active rather than watching television and playing video game and computer. It is true that the use of the technology has its own virtue. It provides value, convenience and entertainment, but it should not take the place of movement and realistic
In today’s society, technology and art go hand in hand. Art has been around for a long time but technology such as computers are still very new. These two mediums have comingled and now evolve and effect the other. Art has changed to reflect the vast improvements technology has contributed to communication and the ability to create using digital space. Technology has also changed with artist pushing the boundaries of what is technical possible in the digital realm. Much of today’s art is created and presented in digital formats. The question of whether digital art is truly art has risen among many critics in the art community.
The film “ Digital Nation” is an exploration of diverse people's views on digital media, in today's world. Some of the most important topics were on the virtual world, and the pros and cons of technology within different groups like gamers, students, families, teachers, administrators, children, military and businesses, as well as the experience of general people. In the movie, Prof. Sherry Turkle said, “Technology challenges us to assert our human values. Technology is not good or bad, is powerful, and it is complicated which means first we have to figure out what they are”. Currently, technology has taken over, wherever one, goes one will find it. Over the past years, social media in particular have spread worldwide; from Facebook to Instagram. There is constantly something new, extra advanced and creative. Overall, the technology has evolved the way humans interact with each other. In particular, technology influences by motivating students towards learning, saving time, building literacy and communication skills.
Technology has been involved in people’s lives forever, especially in the Millennial Generation. This generation consists of individuals born between the years of 1982-2004. The articles “The Flight From Conversation,” “Teens and Technology 2013,” and “Leading The Charge For Change” deals with teens interacting with technology today.Each article has different topics, but they connect through the over dependence of teens to technology. The Millennial Generation becomes less and less in touch with the real world and morphs into a quasi-reality.