My Research Methodology In Sculptures

863 WordsSep 12, 20174 Pages
My research methodology consists of creating a terraform like sculpture using plaster molds and a low fired clay body. Instead of using glazes on my work I will be experimenting with plant matter for the surface treatment. The sculpture will be hollow and will be able to hold water. I will also be experimenting with firing the pieces just hot enough to allow for the water to leach out enough to keep the outer surface of the sculpture moist without the entire piece becoming so over saturated that it falls apart. I will be focused on trying to find the proper clay body for my figurative sculptures. I created my own clay body using recycled clay and it was not porous enough and did not provide the right environment for successful chia…show more content…
The idea for the creation of my figurative forms comes from a story from the Bible. Some of the passages I am referencing are from the book of Genesis. The book of Genesis imparts that: ‘The time came when the Lord God formed a man’s body from the dust of the ground and breathed into it the breath of life. And man, became a living person’ (Genesis 2:7). Another reference includes Genesis 2:8 from the New Testament that talks about the garden of Eden being planted and finally Genesis 4:19….’All your life you will sweat to master it, until your dying day. Then you will return to the ground from which you came. For you were made from the ground, and to the ground you will return’. These are all a reflection Starks 3 of the creation story which is the idea of making this figurative, chia strewn sculpture. The significance in creating these figurative forms is that I hope to relate to others through the process of entropy and I want viewers to be able to have an open dialog about entropy. The subject of entropy can be a metaphor for all sorts of personal narratives. Using living organisms as material and viewing the life/death cycle as a material arranged onto a figurative form can probe at issues relating to pop culture, technology, music, history, politics’, the environment
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