Violent Computer Games: Boon or Bane?
Introduction: Many people believe that violent computer games should be banned because they have numerous negative effects on the gamers which are usually teenagers and children. Some researches say that people imply the violence seen on games into reality thus clearly stating that computer games influence human behaviours. The disadvantages of violent computer games bring about negative effects to the gamers.
Thesis: Violent computer games have been causing aggression, naughtiness, assaultiveness and defiance in teenagers and in children as well.
Paragraph II. Aggression are angry or violent behavior or feelings against another person, country, and etc. It is a forceful action or unprovoked attack. Usually violent computer games exhibit actions that are inappropriate and injurious thus creating a destructive environment for the gamers. It causes the aggression levels to increase that leads to long term mental and psychological effects to people if these computer games won't be stopped. APA report:
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Computer games are addictive, some people may even choose to continue playing than use the time for rest, study or sleep. Teenagers and children even usually trick their parents in order for them to play computer games. When one is addicted to something, he or she can no longer value obedience especially if the parents are against the habit.”The current study examines the influence of violent video game exposure on delinquency and bullying behavior in 1,254 seventh- and eighth-grade students variables such as parental involvement, trait aggression, stress, participation in extracurricular activities, and family/peer support were also considered results indicated that delinquent and bullying behavior were predicted by the child’s trait aggression and stress level” ( ”Crime & Delinquency”). Teenagers and kids tend to become more naughty once they are introduced to computer games that display
In today’s world, video games have come along way since the birth of game consoles, with such games as Pac Man, Donkey Kong, and Frogger. Not only have the graphics done a complete turn but the violence has also on video games. There have been many people discussing on the topic of video games that have violence and the effect it has on kids. It brings out more aggression on kids that play those types of games than those who does not. Video games are considered harmful to society.
It is debated around the world that videogames have a great influence on violence in the youth, more specifically in adolescents. It is a controversial topic because of the fact that in the past five years there have been many severe acts of violence with an adolescent in the middle of it. Although this true, I disagree with this statement. There may be a correlation between the two, but I do not think that video games make kids violent. In this essay I will voice my opinion on the worldwide debate of whether or not video games are the direct cause of violence in young adults.
Prolonged scenes of massive violence, graphic sexual content, and animated blood are examples of statements that the Entertainment Software Rating Board uses to depict the content in over fifty- five percent of the video games rated yearly. The debate of whether the aggressive nature of these video games influences youth violence in our country has been heatedly battled for decades. Since the mid 1980’s, it has been suggested that high profile cases of violence are due to an aggressor’s excessive video game use. However, much like a cold case the type of connection between video game use and youth violence remains without a definite answer. Most believe that video game use negatively influences child aggression acts in our country. Others firmly declare that video games provide a realm of opportunity for child development. Ultimately, it is impossible to say that video game use affects every child the same way. New studies suggest that video games do not affect every child that plays a game. Although violent video games are innocuous for the majority of adolescents between the ages of twelve and eighteen, the effects of these games are aggravated in those with pre- existing antisocial or depressive traits.
Over the past few centuries,video games have become a great leisure and hobby among kids of all ages and cultures. With the advancement of technology, video games have advanced highly in its realism and genres. This high type of advancement brought the video game industry to a multi-billion dollar industry. However, with realism, comes negative effects as well. Ever since the creation of violent or “mature” video games, there has been a constant debate on whether it will increase violence in the player. Although, not all video games are violent, and just increase skills in a player such as hand-eye coordination. Nevertheless, there is research going on for the link between violent video games and youth violence. The question is which event happens first in the sequence, do violent video games aggravate a person’s violent behavior, or does a person get rid of their anger through playing violent video games? Either way, violent video games are not beneficial to our society.
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
Firstly, research has found out that video games do not cause violence behavior; in fact, it has been reported that they have a sort of calming effects on youth who suffer from attention deficit symptoms (Nauert np). In other words, video games can be more useful in reducing the bulling and aggressive behavior than causing them. According the research conducted by a team led by Furguson, there is no association between young people playing video games that have violent content and subsequent increment of delinquent bullying or criminality among children (Furgurson et al.,
Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children
This paper is going to show individuals on games empowering violent behaviors. Each time playing is happening your mind begins building up a considerable measure all the more in an unexpected way. Playing these games make individuals more aggressive. Regardless of a child 's belief that these games are nothing they truly do lead to a change in a persons mind. Individuals additionally may get addicted on the gaming which leads to a man trying to be aggressive more frequently. A clear understanding on the ESRB rating in which stands for entertainment software rating board is critical. Folks should be included in some way or another in the decisions they are allowing their children’s play. A few children wont escape from their room because
In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the possible effects that they have on players’ aggression levels. As defining aggression as any thoughts or behaviors related with the intention to cause harm. Many scholars have been researching videogames' effects on children. The most popular aspect of videogame research is whether or not games increase aggression.
In 2008, 97% of twelve to seventeen year olds in America played video games, thus fueling the domestic video games by $11.7 million. Ten out of the top twenty best-selling video games contain violence. Many of these violent video games have been accused of incidents that include crime, bullying, and behavior problems. As the popularity of violent video games increase, more people become victims of behavior problems such as depression, aggressiveness, and addiction. Although video games were intentionally created for entertainment purposes, through studies and experiments it has been established that they are factors of behavior problems because of the active interaction people demonstrate while playing video
Thesis: The research to be presented in this paper clearly and objectively indicates that adolescent boys that play violent video games frequently do in fact act out physically aggressive behaviors later in their lives.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
Now video games are getting more and more popular, and teenagers like to play them. However, many parents are worry about that some types of game are not suitable for teenagers, like violent video games, they believe it will bring some negative effect to teenagers. Although parents believe that violent video games are harmful, it cannot be banned. Therefore, the parents should supervise their children play the violent video games. In many people’s view, violent video game possible bring negative effect to teenagers in three ways, psychological, morality and aggressive behavior.
The earliest video game was invented in 1940, where the first patent was designed to win against players trying to avoid picking up the final matchstick. From then on, the progress of videogames has grown to a magnificent feat. In this day and age, the common recreational activity for most people are the use of playing video games. With different variations used to enjoy video games, everyone is able to amuse himself with video games that are not limited to any set time of enjoyment. Video games are generally used to relieve stress or just for their own leisure. The steady stream of video game consumers has branched off onto different sorts of games for their consumers, and most concerningly the genre of violent video games. With the increase of violent video game usage within the youth and the increase in the violence and aggression in these youth, it is a wonder among many concerned parents if these two are correlated with one another. The concern is, “Do violent video games contribute to youth violence?”. While not widely discussed, there is a sufficient amount of evidence that proves that the use of violent video games do contribute to the increase of youth violence and aggression. Many of these gamers prefer playing violent video games due to the adrenaline and dopamine released playing a highly intense game. From the recent rise of violence and exposure towards these video games, there is sufficient evidence to prove that violent video games contribute to youth
Controversy about video games continue to escalate between parents and gamers, regarding the psychological effect of simulated, realistic, and 3D violence on the minds of young children and growing teenagers. Yet, research shows that video games contribute very little to today’s everyday violence, despite complaints and concerns that games influence a child’s normal behavior. Technology is a way of life in today’s world, computers are used by toddlers, adolescents, and adults alike. No matter what career path a person chooses, the computer plays an essential role in the job. The more our technology progresses and as our industry grows stronger, computers and electronic entertainment will grow to be found everywhere around the world. This includes videogames.