PLEASE CODE IN PYTHON PLEASE USE CLASSES In the Game of 21, a player is dealt two cards from a deck of playing cards and then optionally given a third card. The player closest to 21 points without going over is the winner. Use object-oriented development to create a Game of 21 application that allows the user to play the Game of 21 against the computer. The Game of 21 application and its objects should: • Deal a card from a deck of playing cards by generating a random number between 1 and 13. A 1 corresponds to an Ace, numbers 2 through 10 correspond to those cards, and 11 through 13 correspond to Jack, Queen, and King. The Jack, Queen, and King have a value of 10 in the Game of 21. An Ace can have a value of either 1 or 11. • Allow the player to stay with two cards or be given a third card. • Announce the winner. • Play rounds until the player says to stop.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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PLEASE CODE IN PYTHON

PLEASE USE CLASSES

In the Game of 21, a player is dealt two cards from a deck of playing cards and then optionally given
a third card. The player closest to 21 points without going over is the winner. Use object-oriented
development to create a Game of 21 application that allows the user to play the Game of 21 against the
computer. The Game of 21 application and its objects should:


• Deal a card from a deck of playing cards by generating a random number between 1
and 13. A 1 corresponds to an Ace, numbers 2 through 10 correspond to those cards,
and 11 through 13 correspond to Jack, Queen, and King. The Jack, Queen, and King
have a value of 10 in the Game of 21. An Ace can have a value of either 1 or 11.


• Allow the player to stay with two cards or be given a third card.


• Announce the winner.


• Play rounds until the player says to stop.

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