Consider the following class code segment: class aNewClass { public: ……. private: string name; int *q; int length; }; // constructor aNewClass::aNewClass() { q = new int[10]; // dynamic data …. } Name at least ONE thing you should add/code for the dynamic data in this class. (HINT: Look at the member variables).
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
- Consider the following class code segment:
class aNewClass {
public: …….
private:
string name;
int *q;
int length;
};
// constructor
aNewClass::aNewClass() {
q = new int[10]; // dynamic data
….
}
Name at least ONE thing you should add/code for the dynamic data in this class. (HINT: Look at the member variables).
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- Write a Program in java to define a Student class, with member variables String name; int cms String DegreeProg Make a default constructor, Make a parameterized constructor. Overload the above Constructor. Provide getters and setters for data members. Inside main, create 2 students objects. Take data from user and set the values for the 2 students. At the end Print daTa.Consider the following class hierarchy: class Animal { ... } class Mammal extends Animal { ... } class Cat extends Mammal { ... } Write a generic method printArray that takes an array of any type and prints each element of the array. If the element is an instance of Animal or its subclass, the method should call the toString method of the object to print its details. Otherwise, the method should simply print the element. Your method should have the following signature: public static <T> void printArray(T[] array)Write a Java class Person for dealing with persons. Your class must have the following features: Person id: long name: String gender: String + Person() + Person (id: long, name: String, gender: String) + Create setter and getter for all data fields. + Override toString() method: you have to return required data Fields values. Constructor: public Person(): A default constructor, should initialize the data fields to their default values. public Person (SSN: long, name: String, gender: String): A constructor with parameters, that creates the person object by setting specified parameters. Instance methods: public void setName(name: String): Used to set the full name of the person. public void setGender(gender: String): Used to set the gender of the person. public long getId(): This method returns the id of the person. public String getGender(): This method returns the gender of the person. public String getName(): This method returns the full name of the person. public String…
- Write a Java class Student inherited from Person class. Your class must have the following features: Student - major: String + Student() + Student(name: String, id: int, major: String) + getMajor(): String + Override toString() method: you have to return needed data Fields values. Note: major data members can take only CS for Computer Science, CIS for Computer and Information Systems, CPE for Computer Engineering, SE for Software Engineering, and NES for Network Engineering and Security.C++ Language Please Write a program that implements four classes: NPC, Flying, Walking, and Generic for a fantasy roleplaying game. Each class should have the following attributes and methods: NPC -a parent class that defines methods and an attribute common to all non-player characters (npc) in the game. a private string variable named name, for storing the name of the npc. a default constructor for setting name to "placeholder". an overloaded constructor that sets name to a string argument passed to it. setName - a mutator for updating the name attribute getName - an accessor for returning the npc name printStats - a pure virtual function that will be overridden by each NPC subclass. Flying - a subclass of NPC that defines a flying npc in the game a private int variable named flightSpeed for tracking the speed of the npc. a default constructor for setting flightSpeed to 0 and name to "Flying" using setName. setFlightSpeed - a mutator that accepts an integer as it's only argument…JAVA PROGRAM Create a class EmployeeImp and do the following implement interface EmployeeInterface Define the following attributes: int count and an array variable of type Employee. Write a default constructor and initialize array Employee with the size defined in EmployeeInterface Write a constructor that accepts size of an array as parameter. Create array Employee with the parameter size. Use the attached photo of diagram below as reference for the data members of each class. Note: No need to define interface EmployeeInterface, Employee, HourlyEmployee and CommisionEmployee
- Write a generic class Students.java which has a constructor that takes three parameters – id, name, and type. Type will represent if the student is ‘remote’ or ‘in-person’. A toString() method in this class will display these details for any student. A generic method score() will be part of this class and it will be implemented by inherited classes. Write accessors and mutators for all data points. Write two classes RemoteStudents.java and InPersonStudents.java that inherits from Student class. Show the use of constructor from parent class (mind you, RemoteStudents have one additional parameter – discussion). Implement the abstract method score() of the parent class to calculate the weighted score for both types of students. Write a driver class JavaProgramming.java which has the main method. Create one remote student object and one in-person student object. The output should show prompts to enter individual scores – midterm, finals, ...... etc. and the program will…Java Program This assignment requires one project with two classes. Class Employee Class Employee- I will attach the code for this: //Import the required packages. import java.text.DecimalFormat; import java.text.NumberFormat; //Define the employee class. class Employee { //Define the data members. private String id, lastName, firstName; private int salary; //Create the constructor. public Employee(String id, String lastName, String firstName, int salary) { this.id = id; this.lastName = lastName; this.firstName = firstName; this.salary = salary; } //Define the getter methods. public String getId() { return id; } public String getLastName() { return lastName; } public String getFirstName() { return firstName; } public int getSalary() { return salary; } //Define the method to return the employee details. @Override public String toString() { //Use number format and decimal format //to…Java Program This assignment requires one project with two classes. Class Employee Class Employee- I will attach the code for this: //Import the required packages. import java.text.DecimalFormat; import java.text.NumberFormat; //Define the employee class. class Employee { //Define the data members. private String id, lastName, firstName; private int salary; //Create the constructor. public Employee(String id, String lastName, String firstName, int salary) { this.id = id; this.lastName = lastName; this.firstName = firstName; this.salary = salary; } //Define the getter methods. public String getId() { return id; } public String getLastName() { return lastName; } public String getFirstName() { return firstName; } public int getSalary() { return salary; } //Define the method to return the employee details. @Override public String toString() { //Use number format and decimal format //to…
- Java Program This assignment requires one project with two classes. Class Employee Class Employee- I will attach the code for this: //Import the required packages. import java.text.DecimalFormat; import java.text.NumberFormat; //Define the employee class. class Employee { //Define the data members. private String id, lastName, firstName; private int salary; //Create the constructor. public Employee(String id, String lastName, String firstName, int salary) { this.id = id; this.lastName = lastName; this.firstName = firstName; this.salary = salary; } //Define the getter methods. public String getId() { return id; } public String getLastName() { return lastName; } public String getFirstName() { return firstName; } public int getSalary() { return salary; } //Define the method to return the employee details. @Override public String toString() { //Use number format and decimal format //to…JAVA PROGRAM Create a class EmployeeImp and do the following implement interface EmployeeInterface Define the following attributes: int count and an array variable of type Employee. Write a default constructor and initialize array Employee with the size defined in EmployeeInterface Write a constructor that accepts size of an array as parameter. Create array Employee with the parameter size. Use the diagram attached below as reference for the data members of each class.Write a program to computerize the billing system of a hospital. a) Design the personType class as shown below: PersonTye -firstname: String -lastname: String +print(): void +setNAme(string, string) : void +getFirstName() : string +getLastName() : string +abstract personType(): string b) Design the class doctorType, inherited from the class personType with an additional data member to store a doctor’s speciality. Add appropriate constructors and member functions to initialize, access, and manipulate the data members and this class should implement abstract method of class PersonType. c) Design the class billType with data members to store a patient’s ID and a patient’s hospital charges, such as pharmacy charges for medicine, doctor’s fee, and room charges. Add appropriate constructors and member functions to initialize and access and manipulate the data members. d) Design the class patientType, inherited…