
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Question
Lines 1 (or beginging) though 10... CAN NOT BE EDITED.
Lines 13 - 19(or end of code)... CAN NOT BE EDITED.
JAVA code can only be added between the blocks of grey code in the middle area.
![Jump to level 1
Integer firstNum is read from input. Declare an array of integers, named userPoints, with size NUM_VALS. Then, assign the
elements of userPoints with firstNum, firstNum + 1, firstNum + 2, and so on, until all elements have been assigned.
Ex: If the input is 16, then the output is:
Points: 16 17 18 19 20
1 import java.util.Scanner;
2
3 public class Points Tracker {
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
19}
public static void main(String[] args) {
Scanner scnr= new Scanner (System.in);
final int NUM_VALS = 5;
int firstNum;
int i;
firstNum = scnr .nextInt();
System.out.print("Points: ");
for (i = 0; i < userPoints.length; ++i) {
System.out.print(userPoints[i] + ");
}
System.out.println();
D-D~D~](https://content.bartleby.com/qna-images/question/0cc153ae-b205-4fb2-9991-7cf6a21d5016/d7232c3e-ffb1-4ef0-b726-2e27de7f9184/3352v2a_thumbnail.png)
Transcribed Image Text:Jump to level 1
Integer firstNum is read from input. Declare an array of integers, named userPoints, with size NUM_VALS. Then, assign the
elements of userPoints with firstNum, firstNum + 1, firstNum + 2, and so on, until all elements have been assigned.
Ex: If the input is 16, then the output is:
Points: 16 17 18 19 20
1 import java.util.Scanner;
2
3 public class Points Tracker {
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
19}
public static void main(String[] args) {
Scanner scnr= new Scanner (System.in);
final int NUM_VALS = 5;
int firstNum;
int i;
firstNum = scnr .nextInt();
System.out.print("Points: ");
for (i = 0; i < userPoints.length; ++i) {
System.out.print(userPoints[i] + ");
}
System.out.println();
D-D~D~
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution
Trending nowThis is a popular solution!
Step by stepSolved in 3 steps with 5 images

Knowledge Booster
Similar questions
- Create an Empty Activity Project to implement the following Layouts. Layouts: one Text, one E-mail, one Image and one Button. Tips: - The project’s layout structure is ConstraintLayout. - The first element is Text. You must write your name in place of “XYZ” with a textSize = 20sp and textColor of Red. - The second element is E-mail. You must write your email address under your name, with the textColor = Blue. - The third element is an image. You can add any image after your name and email with any size you like. - The fourth element is a button. Place the button on the end of the page and call it ”OK”. Implement the previous requirements and include the XML file and screenshot of the layout’s output, after you run the application. Layout’s output:arrow_forwardOne-page test plan Fill up the following template word document attached in the image, in order to make a one-page test plan for our parking management system. Use the class diagram as a reference. The template gives you an idea of what a test plan should contain.arrow_forwardRefer to the following interface: Provide two examples (screenshots) that in many ways could improve the above or similar interface using the principles of direct manipulation. Explain the relevant improvements as well. (Examples might have different object, labels and organization)arrow_forward
- THIS NEEDS TO BE DONE IN C#!! The Tourtise and The Hair In this lab, we will be simulating the classic race of the tourtise and the hare. The race will take place on two paths of 70 tiles, which spans from left to right. The path will have two lanes, one for each animal. The path will be represented as an array of 70 characters, where each character will be the following: · A dash(i.e, “-“), which represents an empty tile. · An “h”, which represents the hare on the hare lane. · A “t”, which represents the tourtise on the tortise lane. All tiles will be “empty” (i.e. set to the dash) with the exception of the tiles that are occupied by the animals. As the animals move, the previous tile the animal was on will be set to empty, and the new tile will be changed to either “h” or “t”. Tile 70 will be the finishing tile, and the first animal to that tile will be declared the winner of the race. We will use randomization to determine how far each animal will move. Since this race will be…arrow_forwardA local primary school wishes to use computer applications to help teach very young children to learn. You are required to create a single interactive game that teaches primary school children some aspect of science in a very colourful and fun way. Coding tasks are • To use only Eclipse, Maven and javafx archetype as demonstrated in module. • Key objects to be drawn to the screen should be instances of subclasses of the following unedited GameObject class. class GameObject { protected Image img; protected double x, y; protected GraphicsContext gc; public GameObject(GraphicsContext gc, double x, double y) { this.gc=gc; this.x=x; this.y=y; } public void update) { if(img!=null) } gc.drawImage(img, x, y, 30, 30); How should start with this task in design patterns?arrow_forwardfinal big report project for java. 1.Problem Description Student information management system is used to input, display student information records. The GUI interface for inputing ia designed as follows : The top part are the student imformation used to input student information,and the bottom part are four buttonns, each button meaning : (2) Total : add java score and C++ score ,and display the result; (3) Save: save student record into file named student.dat; (4) Clear : set all fields on GUI to empty string; (5) Close : close the winarrow_forward
arrow_back_ios
arrow_forward_ios
Recommended textbooks for you
- Computer Networking: A Top-Down Approach (7th Edi...Computer EngineeringISBN:9780133594140Author:James Kurose, Keith RossPublisher:PEARSONComputer Organization and Design MIPS Edition, Fi...Computer EngineeringISBN:9780124077263Author:David A. Patterson, John L. HennessyPublisher:Elsevier ScienceNetwork+ Guide to Networks (MindTap Course List)Computer EngineeringISBN:9781337569330Author:Jill West, Tamara Dean, Jean AndrewsPublisher:Cengage Learning
- Concepts of Database ManagementComputer EngineeringISBN:9781337093422Author:Joy L. Starks, Philip J. Pratt, Mary Z. LastPublisher:Cengage LearningPrelude to ProgrammingComputer EngineeringISBN:9780133750423Author:VENIT, StewartPublisher:Pearson EducationSc Business Data Communications and Networking, T...Computer EngineeringISBN:9781119368830Author:FITZGERALDPublisher:WILEY

Computer Networking: A Top-Down Approach (7th Edi...
Computer Engineering
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:PEARSON

Computer Organization and Design MIPS Edition, Fi...
Computer Engineering
ISBN:9780124077263
Author:David A. Patterson, John L. Hennessy
Publisher:Elsevier Science

Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:9781337569330
Author:Jill West, Tamara Dean, Jean Andrews
Publisher:Cengage Learning

Concepts of Database Management
Computer Engineering
ISBN:9781337093422
Author:Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:Cengage Learning

Prelude to Programming
Computer Engineering
ISBN:9780133750423
Author:VENIT, Stewart
Publisher:Pearson Education

Sc Business Data Communications and Networking, T...
Computer Engineering
ISBN:9781119368830
Author:FITZGERALD
Publisher:WILEY