BIG JAVA: LATE OBJECTS
BIG JAVA: LATE OBJECTS
2nd Edition
ISBN: 9781119626220
Author: Horstmann
Publisher: WILEY
Question
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Chapter 10, Problem 4PP
Program Plan Intro

Populating House

Program plan:

HouseComponent.java:

  • Import required packages.
  • Define the class “HouseComponent”.
    • Define a method to draw the house.
      • Create an object for “Graphics2D”.
      • Draw the main rectangle, door and window using “Rectangle2D”.
      • Draw the hut using “Line2D”.
    • Define the method “paintComponent ()”.
      • Call the method “drawhouse()” by passing the sizes.

HouseViewer.java:

  • Import required package.
  • Define the main class “HouseViewer”.
    • Define the main method.
      • Create a frame and set the size.
      • Set the title of the frame.
      • Set the close operation of the frame.
      • Create an object for “HouseComponent” class.
      • Add the component to the frame.
      • Set the visibility of the frame to “true”.

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Chapter 10 Solutions

BIG JAVA: LATE OBJECTS

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