BIG JAVA: LATE OBJECTS
BIG JAVA: LATE OBJECTS
2nd Edition
ISBN: 9781119626220
Author: Horstmann
Publisher: WILEY
Question
Book Icon
Chapter 10, Problem 8PP
Program Plan Intro

Plotting HELLO string

Program Plan:

Filename: “HelloComponent.java”

  • Import the required header files in the program.
  • Declare the “HelloComponent” class that extends from the “JComponent” class.
    • Define the “paintComponent” method.
      • Create an object for “Graphics2D” class.
      • Create an object for “LetterH” class and pass the values to the class.
      • Draw the “H” letter.
      • Create an object for “LetterE” class and pass the values to the class.
      • Draw the “E” letter.
      • Create an object for “LetterL” class and pass the values to the class.
      • Draw the “L” letter.
      • Create an object for “LetterL” class and pass the values to the class.
      • Draw the “L” letter.
      • Create an object for “LetterO” class and pass the values to the class.
      • Draw the “O” letter.

Filename: “HelloViewer.java”

  • Import the required packages.
  • Declare the class “HelloViewer”.
    • Declare the “main ()” method.
      • Create an object for “JFrame” class.
      • Set the window size.
      • Set the window title.
      • Close the window.
      • Create an object for “HelloComponent” class.
      • Add the component to the class.
      • Set the window as visible.

Filename: “LetterE.java”

  • Import the required header files in the program.
  • Declare the “LetterE” class.
    • Declare the required variables.
    • Define the constructor.
      • Set the values to the declared variables.
    • Define the “draw” method.
      • Declare the required variables.
      • Create the objects for “Line2D” class and pass the values to draw the horizontal lines in “E” letter.
      • Create an object for “Line2D” class and pass the values to draw the vertical line in the “E” letter.
      • Draw the “E” letter by calling the “draw” method with the different objects.

Filename: “LetterL.java”

  • Import the required header files in the program.
  • Declare the “LetterL” class.
    • Declare the required variables.
    • Define the constructor.
      • Set the values to the declared variables.
    • Define the “draw” method.
      • Create the objects for “Point2D” class and pass the different values to draw the “L” letter.
      • Create an object for “Line2D” class and pass the values to draw the horizontal line in “L” letter.
      • Create an object for “Line2D” class and pass the values to draw the vertical line in the “L” letter.
      • Draw the “L” letter by calling the “draw” method with the different objects.

Filename: “LetterH.java”

  • Import the required header files in the program.
  • Declare the “LetterH” class.
    • Declare the required variables.
    • Define the constructor.
      • Set the values to the declared variables.
    • Define the “draw” method.
      • Declare the required variables.
      • Create the objects for “Line2D” class and pass the values to draw the vertical lines in “H” letter.
      • Create an object for “Line2D” class and pass the values to draw the horizontal line in the “H” letter.
      • Draw the “H” letter by calling the “draw” method with the different objects.

Filename: “LetterO.java”

  • Import the required header files in the program.
  • Declare the “LetterO” class.
    • Declare the required variables.
    • Define the constructor.
      • Set the values to the declared variables.
    • Define the “draw” method.
      • Declare the required variables.
      • Create an object for “Ellipse2D” class and pass the values to draw the “O” letter.
      • Draw the “O” letter by calling the “draw” method with the object.

Blurred answer

Chapter 10 Solutions

BIG JAVA: LATE OBJECTS

Knowledge Booster
Background pattern image
Recommended textbooks for you
Text book image
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Text book image
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Text book image
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
Text book image
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Text book image
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Text book image
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education