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- (Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardMonty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…arrow_forwardSummary When you borrow money to buy a house, a car, or for some other purposes, then you typically repay it by making periodic payments. Suppose that the loan amount is L, r is the interest rate per year, m is the number of payments in a year, and the loan is for t years. Suppose that i = (r / m) and r is in decimal. Then the periodic payment is (first image which R=....): You can also calculate the unpaid loan balance after making certain payments. For example, the unpaid balance after making k payments is (second image which L'=....) : where R is the periodic payment. (Note that if the payments are monthly, then m = 12.) Instructions Write a program that prompts the user to input the values of L, r, m, t, and k. The program then outputs the appropriate values. Your program must contain at least two functions, with appropriate parameters, to calculate the periodic payments and the unpaid balance after certain payments. Make the program menu driven and use a loop so that the…arrow_forward
- (Geometry: point in a circle?) Write a program that prompts the user to enter apoint (x, y) and checks whether the point is within the circle centered at (0, 0) withradius 10. For example, (4, 5) is inside the circle and (9, 9) is outside the circle, asshown in Figure 3.7a.(Hint: A point is in the circle if its distance to (0, 0) is less than or equal to 10.The formula for computing the distance is 2(x2 - x1)2 + (y2 - y1)2. Test yourprogram to cover all cases.) Two sample runs are shown below: Enter a point with two coordinates: 4 5Point (4.0, 5.0) is in the circleEnter a point with two coordinates: 9 9Point (9.0, 9.0) is not in the circlearrow_forwardTestCircle• Create a Circle with the radius• Print the radius using the getters• Print the Circle’s area and circumference• Change the circle’s radius• Reprint the informationarrow_forwardIn C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.arrow_forward
- Rest of code in image / This is a bad programming style since it is using goto. // This is an spagetti code and not working.// Use function to display menu, and display game rules,// Use different color for text display.// fix it so it works any way you like./*HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE); // Write 16 lines in 16 different colors. for (int color = 0; color < 16; color++) { SetConsoleTextAttribute (screen, color); cout << " Hello World!" << endl; Sleep(400); // Pause between lines to watch them appear } // Restore the normal text color) SetConsoleTextAttribute(screen, 7);*/#include <iostream>#include <windows.h>using namespace std;int main(){ //textbackground(WHITE); //textcolor(RED); system("cls"); char ch, a[20], ch2; int num = 100, rnum, guess, count, ch1, c = 0; cout << "**********************************************************"<<endl; cout << "*…arrow_forwardCreate the design for determining if a point is inside, on, or outside of the rectangle. Drawing out the rectangle and labeling the coordinates of all points will help you to visualize the problem. Once the design has been completed, write a program that prompts the user for the x and y coordinates for the lower left hand corner of a rectangle as well as the height and the width of the rectangle. After that, you will need to get the coordinates for the point from the user as well. Once all inputs have been entered by the user, determine if the point is inside the rectangle, on the rectangle, or outside the rectangle. If the point is inside the rectangle, print "inside the rectangle". If the point is on the rectangle, print "on the rectangle". If the point is outside of the rectangle, print "outside the rectangle". Example output: Enter the x coordinate of the lower left hand corner of the rectangle: 1 Enter the y coordinate of the lower left hand corner of the rectangle: 1 Enter the…arrow_forward(Area and perimeter of a rectangle) Write a program that displays the area and perimeterof a rectangle with a width of 5.3 and height of 8.6 using the following formula:area = width X heightperimeter = 2 X (width + height)arrow_forward
- (Scissor-Rock-Paper game). (A scissor can cut a paper, a rock can knock a scissor, and a paper can wrap a rock.)The program randomly generates a number 0, 1, or 2 representing scissor, rock, and paper. The program prompts the user to enter a number 0, 1, or 2 and displays a message indicating whether the user or the computer wins, loses, or draws.arrow_forwardLap Timer Tool Write a Python (GUI program) that asks the user to enter the number of times that they have run around a racetrack, and then uses a loop to prompt them to enter the lap time for each of their laps. When the loop finishes, the program should display the time of their fastest lap, the time of their slowest lap, and their average lap time.arrow_forwardPython Coding-(On Pycharm Community Edition) Create a mini-lottery with TEXT ticket. The user is going to save three numbers in a text file - those three numbers are from 1-9. In Python, create a program that reads those three numbers from the text file (ticket) Use a random number generator to draw three random numbers Compare the text ticket and the random numbers. If they match number (see below), output the prize The numbers can be in any order the random numbers can be duplicates, so be careful how you count! This work in a similar way to mini-assignment number 48 - but you DO NOT have to write to a text file. Have the user enter the numbers into the text file. Append the numbers read from the text file to a list read each number from the list and compare it to the randomly generated numbers you come up with One number match - free ticket Two numbers match - $2.00 Three numbers match - $10.00 -you don't have to complete bonus, it would be great if you could-…arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage