Concept explainers
Scratch
Scratch is a visual
Scratch is a free project created by the Lifelong Kindergarten Group at the MIT Media Lab and currently has more than 8 million users. The goal of Scratch is to help young people learn to think creatively, reason systematically, and work collaboratively—essential skills for life in the 21st century.
In a group, visit the Scratch website at http://scratch.mit.edu/. What type of system development methodology is Scratch using? What skills can young people learn from creating Scratch programs?
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- To create a graphical user interface application program in Java, there are a number of components that can be utilized. Specifically, you can use a frame or a panel to create objects. What are the differences between these two components? Provide an example that illustrates creating a simple GUI with an appropriate frame element. In response to your peers, provide an additional example on the GUI w/frame element that was posted.arrow_forwardQuestion 1 (java)Create your own (customized) frame to enter and display the following: A-Your personal Information such as: name, University_ID, gender, etc. Then use textArea component to display all of them.B-Your academic information such as: major, level. • Use at least two nested effective panels, and two layouts, and at least three GUI components. •Do not forget to use handling button events to listen and perform an action on buttons and text field.Show your code and screenshot of the output. I need the full answer pls read the requirements carefully pls i meed answer ASAParrow_forwardThe goal of this assignment is to write commented modern OpenGL code that creates two right-angle triangles that are colored and share a point. Using ONLY the OpenGL libraries: GLAD, GLEW, GLFW, glm. This needs to be written in C++ code in Visual Studio. The triangles should look like the following:arrow_forward
- Part-4: Java FX_____________________________________________________________________________ Create a JavaFx project that demonstrates various topics you have learnt like, creating structure of JavaFx, Panes, UI Controls, Shapes and events-driven programming for different controls. To do this, use the classes from Part-2. Create a window that consists of the following:• Window title: “Title of your project”.• Design your window by using different User Interface Control like Text Field, Labels, Checkbox / Radio button, Combo box, List box, etc.... Use the data fields from the part-2, to design the nodes of the window. (Minimum five different user interface controls should be used.• Use the concept of the Events Driven Programming (EDP) in order to activate the following GUI components (Buttons, radio buttons, check box, etc..) to activate the events to some nodes in your window to implement actions. (Minimum three different events should be created) Include the below in your project…arrow_forwardwe will build a simple graphical application that is responsive and that uses basic widgets and demonstrates event handling. The screen shot below shows the expected result. Please examine the rubrics in building your GUI. Notice the widgets are not placed directly on the form but on a frame with width, padding and relief. You must not use any other library except tkinter. Your code must run on a standard machine. Your code must be written as a class that inherits from Tk and the application must resize gracefully. The apps must start in a usable state i.e. all the relevant values of the input widget must be set. So if you click ok when the app starts, then you should get the pop-up message shown in the last page. The reset button must set the app to the initial start state. Widget must align vertically as well as horizontally with their matching widget. note: Coding langage Pythonarrow_forwardPlease written by computer source Can someone turn this into a proper functioning code for JavaScript on visual studio code. (Include numbers and everything so i can put it into the JavaScript page right away please) function setup() { createCanvas(400, 400); x = width / 2; y = height / 2; } function draw() { background(200); fill(255, 0, 0); stroke(0); strokeWeight(4); ellipse(x, y, 50, 50); rect(x - 25, y - 25, 50, 50); triangle(x, y - 25, x - 25, y + 25, x + 25, y + 25); line(x - 25, y, x + 25, y); arc(x, y, 50, 50, 0, PI); }arrow_forward
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- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT