Connect with LearnSmart Access Card for Business Driven Technology
Connect with LearnSmart Access Card for Business Driven Technology
7th Edition
ISBN: 9781259852183
Author: Paige Baltzan, Amy Phillips
Publisher: McGraw-Hill Education
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Chapter 18, Problem 3MBD

Scratch

Scratch is a visual programming language that is perfect for anyone learning to code. Scratch creates programs by connecting blocks of code by using a drag-and-drop GUI so users do not have to type programming languages. Users can simply select colored blocks of code that, when joined, create a script or a set of computer instructions that can make objects such as people and animals move and speak. Users can create interactive stories, games, and animations with the click of a button.

Scratch is a free project created by the Lifelong Kindergarten Group at the MIT Media Lab and currently has more than 8 million users. The goal of Scratch is to help young people learn to think creatively, reason systematically, and work collaboratively—essential skills for life in the 21st century.

In a group, visit the Scratch website at http://scratch.mit.edu/. What type of system development methodology is Scratch using? What skills can young people learn from creating Scratch programs?

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C. Create a "Magic 8 Ball" Java program with a GUI using JavaFX.   Minimum requirements:   Use at least one layout pane to organize and contain nodes (e.g. Pane, Stack Pane, Flow Pane, Grid Pane, Border Pane, HBox, VBox)   Use at least two graphics elements (e.g. shapes or images). Make some of your shapes filled and others unfilled. Both shapes must be different.   Use at least three JavaFX User Interface (UI) controls (e.g. Label, Button, Check Box, Test Field, Text Area, Combo Box, List View, Scroll Bar, Slider. At least two of the three must be different.   Use at least two common “set” properties or methods for nodes (e.g. setTitle (for Stage), setFill or setFont (for Text), setValue (for ComboBox)   Use at least two common “get” properties or methods for nodes (e.g. getValue (for ComboBox), getText (for TextField))   Handle at least one user generated event (e.g. button click, mouse click, etc.)
Part-4: Java FX Create a JavaFX project that demonstrates various topics you have learned like, creating the structure of JavaFx, Panes, UI Controls, Shapes, and events-driven programming for different controls. To do this, use the classes from Part-2. Create a window that consists of the following: • Window title: “Title of your project”. • Design your window by using different User Interface Control like Text Field, Labels, Checkbox / Radio button, Combo box, List box, etc.... Use the data fields from the part-2, to design the nodes of the window. (Minimum five different user interface controls should be used. • Use the concept of Events Driven Programming (EDP) in order to activate the following GUI components (Buttons, radio buttons, check box, etc..) to activate the events to some nodes in your window to implement actions. (Minimum three different events should be created) Include the below in your project report: • Screenshots of all output generated from the application. • Code…
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