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- Widgets and Gizmos An online retailer sells two products: widgets and gizmos. Each widget weighs 75 grams. Each gizmo weighs 112 grams. Write a program that reads the number of widgets and the number of gizmos in an order from the user. Then your program should compute and display the total weight of the order.arrow_forwardProblem: Feed Nibble Monster Till Full Write a program that generates a number in [0, 500] at the beginning -- this corresponds to how hungry the monster is -- and keeps asking the user to feed the monster until that number falls to zero. Each time the user feeds the monster a nibble, hunger decreases by the decimal value of the character (i.e. if the user feeds 'A' hunger decreases by 65). But when the user feeds the monster some character that isn't a nibble, the hunger increases by the decimal value of the character (since puking depletes energy). Use while loop. Sample runs: Notice the loop exits after one iteration, because hunger was very low and one nibble made the monster full: Notice hunger increasing after non-nibble (pink highlight): Notice that the program just keeps going when the user feeds the monster only non-nibbles. Do you think the program will keep running forever if the user never gives the monster nibbles?arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward
- Need help coding in Java Morgan’s Department Store distributes bonuses to its salespeople after the holiday rush. Table 9-6 shows the bonuses, which are based on full weeks worked during the season and the number of positive online customer reviews. Write a program that allows a user to continuously enter values for the number of weeks worked and the number of positive reviews received and displays the appropriate bonus until the user enter a sentinel value: 99.arrow_forwardPersonal BestWrite a program that asks for the name of a pole vaulter and the dates and vaultheights (in meters) of the athlete’s three best vaults. It should then report, in order ofheight (best first), the date on which each vault was made and its height.Input Validation: Only accept values between 2.0 and 5.0 for the heights.arrow_forward9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward
- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forwardNice Number Programming: Nice program ask user to enter three integers from keyboard (java console), the three integers represent left bound, right bound and arbitrary digit 'm', where left bound is less than right bound. Program should print all nice numbers in the given range that doesn't contain digit 'm'. The number is nice if its every digit is larger than the sum of digits which are on the right side of that digit. For example 741 is a nice number since 4> 1, and 7> 4+1. with digit m=2. Write a complete program in Java that Call only One method (niceNumbers method) that will print all nice numbers excluding a given digit 'm' that also entered by user?arrow_forwardComputer Fundamentals and Programming 2 Write a program that determines a student’s grade. The program will accept 3 scores and computes the average score. Determine the grade based on the following rules: - If the average score is equal or greater than 90, the grade is A. - If the average score is greater than or equal to 70 and less than 90, the grade is B. - If the average score is greater than or equal to 50 and less than 70, the grade is C. - If the average score is less than 50, the grade is F. Source Codes and Print Screen of the Outputarrow_forward
- (Science: calculating energy) Write a program that calculates the energy needed to heat water from an initial temperature to a final temperature. Your program should prompt the user to enter the amount of water in kilograms and the initial and final temperatures of the water. The formula to compute the energy is Q = M * (finalTemperature – initialTemperature) * 4184 where M is the weight of water in kilograms, temperatures are in degrees Celsius, and energy Q is measured in joules.arrow_forwardGuess The Number Game: write a program that will ask the user to guess a secret numberrandomly generated by your program between 1-10. Player have 3 trials to guess the number.After each trial, you have to inform the user, either he/she has guessed it correctly or not, andthe remaining trials to guess the number. In each trial your program should generate a newrandom number. If user guess at least twice correctly, then shows the message, “you won by 2-1” and vice versa for losing.When game is over, ask the user to play again: If the user types "yes", the game start again.else stop the game.arrow_forwardSports exercise advisor algorithm. In this algorithm you will start out with a temperature value in Celsius, so you do not need to ask the user for it. First, convert the temperature to Fahrenheit. Then display a recommended sports exercise based on the Fahrenheit temperature as follows: for temperatures between 65 and 80° display tennis, for colder temperatures display ping pong, and for warmer temperatures display canoeing. thanks in advancearrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning