Java Programming (MindTap Course List)
8th Edition
ISBN: 9781285856919
Author: Joyce Farrell
Publisher: Cengage Learning
expand_more
expand_more
format_list_bulleted
Concept explainers
Expert Solution & Answer
Chapter 3, Problem 12RQ
Program Description Answer
The objects contain methods and data items, which are also known as fields.
Hence, the correct option is “d”.
Expert Solution & Answer
Trending nowThis is a popular solution!
Students have asked these similar questions
A constant object must be__________ ; it cannot be modified after it’s created.
The __________ creates an object in memory and returns a reference to that object. a. = operator b. object allocator c. reference variable d. new operator
________ are the number of different ways in which objects can be arranged without regard to order.
Simple events
Random variables
Combinations
Permutations
Chapter 3 Solutions
Java Programming (MindTap Course List)
Ch. 3 - Prob. 1RQCh. 3 - Prob. 2RQCh. 3 - Prob. 3RQCh. 3 - Prob. 4RQCh. 3 - Prob. 5RQCh. 3 - Prob. 6RQCh. 3 - Prob. 7RQCh. 3 - Prob. 8RQCh. 3 - Prob. 9RQCh. 3 - Prob. 10RQ
Ch. 3 - Prob. 11RQCh. 3 - Prob. 12RQCh. 3 - Prob. 13RQCh. 3 - Prob. 14RQCh. 3 - Prob. 15RQCh. 3 - Prob. 16RQCh. 3 - Prob. 17RQCh. 3 - Prob. 18RQCh. 3 - Prob. 19RQCh. 3 - Prob. 20RQCh. 3 - Prob. 1PECh. 3 - Prob. 2PECh. 3 - Prob. 3PECh. 3 - Prob. 4PECh. 3 - Prob. 5PECh. 3 - Prob. 6PECh. 3 - Prob. 7PECh. 3 - Prob. 8PECh. 3 - Prob. 9PECh. 3 - Prob. 10PECh. 3 - Prob. 11PECh. 3 - Prob. 12PECh. 3 - Prob. 13PECh. 3 - Prob. 1GZCh. 3 - Prob. 2GZCh. 3 - Prob. 1CP
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- When you want to work with an object, you use a variable that holds a special value known as a(n) __________ to link the variable to the object. a. union b. reference c. object linker d. data couplingarrow_forwarddesign a Club class and use it to create an application that simulates asoccer league tournament. You are not limited to the features included in these instructionsDesign the Club class, to be used in your application, containing: A private data member code of type string that holds the three letters club’s abbreviation(ex, FCB, LIV, RAM ...) A private data member name of type string that holds the club’s name (ex, FC Barcelona,Liverpool, Real Madrid …) A private data member round of type integer that holds the number of rounds the club hasplayed so far in the current league. A private data member wins of type integer that holds the number of times the club haswon in the current league. A private data member draws of type integer that holds the number of times the club hasbeen drawn in the current league. A private data member losses of type integer that holds the number of times the club haslost in the current league. A private data member goals of type integer that holds the…arrow_forwardan object can have_____ value if it refers to no object at all javaarrow_forward
- Choose correct option It is disadvantageous to use public variables in classes because ___________ It results in compilation error It cannot control its values It cannot be accessed by other variables Its values cannot be initializedarrow_forwardWhen the contents of an object cannot be changed after it is created, the object is referred to as mutable.object that is abstract a variable object Encapsulationarrow_forwardA __________ is code that describes a particular type of object. a. namespace b. blueprint c. schema d. classarrow_forward
- class Student(object): """Represents a student.""" def __init__(self, name, number): """All scores are initially 0.""" self._name = name self._scores = [] for count in range(number): self._scores.append(0) def getName(self): """Returns the student's name.""" return self._name def setScore(self, i, score): """Resets the ith score, counting from 1.""" self._scores[i - 1] = score def getScore(self, i): """Returns the ith score, counting from 1.""" return self._scores[i - 1] def getAverage(self): """Returns the average score.""" return sum(self._scores) / len(self._scores) def getHighScore(self): """Returns the highest score.""" return max(self._scores) def __str__(self): """Returns the string representation of the student.""" return "Name: " + self._name + "\nScores: " + \ " ".join(map(str, self._scores))arrow_forwardThe class’s __________ are the statements that define the class’s fields, properties,and methods.a. data agentsb. body statementsc. private definitionsd. member declarationsarrow_forwardThis function is used to check whether an object is an instance of a specific class or a subclass of that class. a. isinstance b. isobject c. isreference d. _ _str_ _arrow_forward
- Staff # name: String # id: int PartTimer + Staff() + Staff(name: String, id: int) skillLevel: int + getName (): String + getId (): int + calculatePay () : double + toString (): String hoursWorked: int + Part Timer (name: String, id: int, skillLevel: int, hoursWorked: int) + getskillLevel(): int + getHours Worked () : int + tostring () : String java.lang.Comparable compareTo (o: Object): int Figure 1: The relationship between staff, PartTimer and Comparable Skill Level / Tahap Kemahiran Pay Rate Per Hour/ Kadar Bayaran Per Jam 0 ( Basic / Asas) RM50.00 1 (Moderate / Sederhana) RM100.00 RM150.00 2 (Expert / Mahir) Table 1: Skill level and the pay rate per hour Write a complete Java program to create PartTimer class and test class based on the Figure 1, Table 1 and the following requirements: Partimer class is derived from staff and implements Comparable Interface. The calculate Pay()method from the staff class will be implemented in the subclass to calculate the employee's pay. The pay…arrow_forwardquestion in javascript Create an object prototype called Gradebook that will pass an array of grades for a student as a parameter. - Create a boolean in Gradebook madeHonourRoll that will check whether or not the student has made honour roll - Create a function within Gradebook, that will calculate the average of the grades passed - Create a function outside of Gradebook, that will check if the grades are over an 80% average. Return madeHonourRoll as true if the student has made over 80% average. - Create a function outside Gradebook, called toString(), that will output to console whether or not the student has made the honour roll.arrow_forwardIn previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY