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Turtle Graphics: Hit the Target Modification
Enhance the hit_the_target.py
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- def menu():print("[1] Load Shapes")print("[2]Exit the program")print("[3] Add shapes")print("[4] Save shapes")option = int(input("Enter your option:"))while option != 0:if option > 4:print("Error:please enter a valid number.")break I'd like to add some error handling in here so that if a user types in a letter it prints a message saying "please only enter numbers, no letters"arrow_forwardDesign the worst calculator ever: an application that accepts two numbers from the user and, when a button is pushed, performs a single operation and displays the results. You may choose: Multiplication, Division, Subtraction, square root, or raising the first number to the exponent of the second number. Don't use addition as we already did that in class. The result must be displayed to the user only when an appropriately labeled button is pushed.arrow_forwardPlease provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…arrow_forward
- C++ Visual 2019 Create a change-counting game that gets the user to enter the number of coins required to make exactly one dollar.The program should ask the user to enter the number of pennies, nickels, dimes, and quarters. If the total value of the coins entered is equal to one dollar, the program should congratulate the user for winning the game. Otherwise, the program should display a message indicating whether the amount entered was more than or less than one dollar.arrow_forwardLabel and Button Widgets. Update the tkhello3.py script so that there are three new buttons in addition to the QUIT button. Pressing any of the three buttons will result in changing the text label so that it will then contain the text of the Button (widget) that was pressed. Hint: you will need three separate handlers or, customize one handler with arguments preset (still three function objects). In pythonarrow_forwardFinancial application: calculate tips) Write a program that reads the subtotal and the gratuity rate, then computes the gratuity and total. For example, if the user enters 10 for subtotal and 15% for gratuity rate, the program displays $1.5 as gratuity and $11.5 as total. please take screenshots of the stops.arrow_forward
- Flowchart for student interface program please. Create a program to enter grades and calculate averages and letter grades. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final…arrow_forwardIn C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.arrow_forwardDigital TrumpetUse an Arduino IDE to create a digital trumpet the program should do the following (screenshot should be provided): Program OverviewCheck to see if the first button is pressed. a. If it is, play the frequency for c. b. If it isn’t, skip to the next else if statement.Check to see if the second button is pressed. a. If it is, play the frequency for e. b. If it isn’t, skip to the next else if statement.Check to see if the second button is pressed. a. If it is, play the frequency for g. b. If it isn’t, skip to the next else if statement.If none of the if statements are true a. Turn the buzzer off.arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning