Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Chapter 3, Problem 5E

Explanation of Solution

Given: The number-display project.

To find: The result after calling the object’s increment method until the value in the inspector rolls over to zero from the inspector window and record method calls from the Terminal window.

Solution:

Open number-display project.

In order to open Terminal window, it is necessary to click the Show Terminal from the View menu.

In order to record the method calls, it is necessary to click on the Options button and click Record method calls.

Now, compile the NumberDisplay class and then create an object.

Set the name of the instance as hours and the rollover limit as 24.

Now, open the object inspector window for the NumberDisplay object and then call the object’s increment method and observe the changes displayed in the Terminal window.

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Chapter 3 Solutions

Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)

Ch. 3 - Prob. 11ECh. 3 - Prob. 12ECh. 3 - Which of the following expressions return...Ch. 3 - Write an expression using boolean variables a and...Ch. 3 - Write an expression using boolean variables a and...Ch. 3 - Consider the expression (a && b). Write an...Ch. 3 - Does the getDisplayValue method work correctly in...Ch. 3 - Prob. 18ECh. 3 - In Exercise 2.79 you were asked to investigate...Ch. 3 - Explain the modulo operator. You may need to...Ch. 3 - What is the result of the expression 83?Ch. 3 - Try out the expression in the Code Pad. Try other...Ch. 3 - Prob. 23ECh. 3 - Prob. 24ECh. 3 - Explain in detail how the increment method works. Ch. 3 - Rewrite the increment method without the modulo...Ch. 3 - Open the clock-display project and create a...Ch. 3 - Prob. 28ECh. 3 - Prob. 29ECh. 3 - Prob. 30ECh. 3 - Look at the second constructor in C1ockDisplay's...Ch. 3 - Prob. 32ECh. 3 - Given a variable Printer p1; which currently holds...Ch. 3 - Open the house project from Chapter 1 and review...Ch. 3 - Prob. 35ECh. 3 - Does the Picture class contain any internal method...Ch. 3 - Remove the following two statements from the draw...Ch. 3 - Prob. 38ECh. 3 - Prob. 39ECh. 3 - Assume a class Tree has a field of type Triangle...Ch. 3 - Prob. 41ECh. 3 - Open the mail-system project, which you can find...Ch. 3 - Prob. 43ECh. 3 - Prob. 44ECh. 3 - Open the editor for the MailClient class and set a...Ch. 3 - Step one line forward in the execution of the...Ch. 3 - Prob. 47ECh. 3 - Prob. 48ECh. 3 - Prob. 49ECh. 3 - Set a breakpoint in the first line of the sendMai1...Ch. 3 - Use a combination of code reading, execution of...Ch. 3 - Use the debugger to investigate the clock-display...Ch. 3 - Prob. 53ECh. 3 - Prob. 54ECh. 3 - Prob. 55ECh. 3 - Describe the changes that would be required to the...Ch. 3 - Write the code for the timeTick method in...Ch. 3 - Discuss whether the current design of the...Ch. 3 - Challenge exercise In the current design of...
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