Java Programming, Loose-leaf Version
8th Edition
ISBN: 9781337685917
Author: Joyce Farrell
Publisher: Cengage Learning
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Chapter 4, Problem 2GZ
Program Plan Intro
Die game
Program plan:
Filename: “Die.java”
- Define the “Die” class
- Declare the variable.
- Define the constructor
- Set the value
- Define the “mythrow” method
- Determine the random value
- Return the value
Filename: “FiveDice.java”
- Define the “FiveDice” class
- Define the main method.
- Create two objects for “Die” class
- Declare the variable.
- Iterate “i” until it reaches 5
- Allocate memory for both the objects for the “Die” class.
- Iterate “i” until it reaches 5
- Throw the die for computer.
- Display the die value of the computer.
- Throw the die for player.
- Display the die value of the player.
- Define the main method.
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Chapter 4 Solutions
Java Programming, Loose-leaf Version
Ch. 4 - Prob. 1RQCh. 4 - Prob. 2RQCh. 4 - Prob. 3RQCh. 4 - Prob. 4RQCh. 4 - Prob. 5RQCh. 4 - Prob. 6RQCh. 4 - Prob. 7RQCh. 4 - Prob. 8RQCh. 4 - Prob. 9RQCh. 4 - Prob. 10RQ
Ch. 4 - Prob. 11RQCh. 4 - Prob. 12RQCh. 4 - Prob. 13RQCh. 4 - Prob. 14RQCh. 4 - Prob. 15RQCh. 4 - Prob. 16RQCh. 4 - Prob. 17RQCh. 4 - Prob. 18RQCh. 4 - Prob. 19RQCh. 4 - Prob. 20RQCh. 4 - Prob. 1PECh. 4 - Prob. 2PECh. 4 - Prob. 3PECh. 4 - Prob. 4PECh. 4 - Prob. 5PECh. 4 - Prob. 6PECh. 4 - Prob. 7PECh. 4 - Prob. 8PECh. 4 - Prob. 9PECh. 4 - Prob. 10PECh. 4 - Prob. 11PECh. 4 - Prob. 12PECh. 4 - Prob. 1GZCh. 4 - Prob. 2GZ
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