Random Number Guessing Game Enhancement
Enhance the program that you wrote for
Want to see the full answer?
Check out a sample textbook solutionChapter 5 Solutions
Starting Out with C++: Early Objects Plus MyLab Programming with Pearson eText -- Access Card Package (9th Edition)
Additional Engineering Textbook Solutions
Computer Systems: A Programmer's Perspective (3rd Edition)
C How to Program (8th Edition)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Starting Out with Python (3rd Edition)
Experiencing MIS
Starting Out with C++ from Control Structures to Objects (9th Edition)
- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forwardDesign the worst calculator ever: an application that accepts two numbers from the user and, when a button is pushed, performs a single operation and displays the results. You may choose: Multiplication, Division, Subtraction, square root, or raising the first number to the exponent of the second number. Don't use addition as we already did that in class. The result must be displayed to the user only when an appropriately labeled button is pushed.arrow_forward
- """ MovieGuide.py This program allows each theater patron to enter a value from 0 to 4 indicating the number of stars that the patron awards to the Guide's featured movie of the week. The program executes continuously until the theater manager enters a negative number to quit. At the end of the program, the average star rating for the movie is displayed. """ # Initialize variables. totalStars = 0 # total of star ratings. numPatrons = 0 # keep track of number of patrons averageStars = 0 numStars = 0 # Get input. numStarsString = input("Enter rating for featured movie: ") # Convert to double. numStars = float(numStarsString) # Write while loop here while numStars >= 0 and numStars <= 4: numPatrons = numPatrons + 1 # incrementor totalStars = totalStars + numStars # Get input. numStarsString = input("Enter rating for featured movie: ") # Convert to double. numStars = float(numStarsString) # Calculate average star rating averageStars - totalStars / numPatrons print("Average…arrow_forwardSports exercise advisor algorithm. In this algorithm you will start out with a temperature value in Celsius, so you do not need to ask the user for it. First, convert the temperature to Fahrenheit. Then display a recommended sports exercise based on the Fahrenheit temperature as follows: for temperatures between 65 and 80° display tennis, for colder temperatures display ping pong, and for warmer temperatures display canoeing. thanks in advancearrow_forwardMagic Dates The date June 10, 1960, is special because when it is written in the following format, the month times the day equals the year: 6/10/60 Create an application that lets the user enter a month (in numeric form), a day, and a two-digit year. The program should then determine whether the month times the day equals the year. If so, it should display a message saying the date is magic. Otherwise, it should display a message saying the date is not magic.arrow_forward
- Rock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forwardDice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…arrow_forward
- Distance File Modify the Distance Calculator program that you wrote for Programming Problem 1 so it writes its output to a file instead of displaying it in a ListBox control. Open the file in Notepad or Visual Studio to confirm the output.arrow_forwardTheater Ticket System: A small ten-seat theater has contracted you to build software which will reserve tickets. The theater has two rows of five seats each. Each row is referred to by number (1 or 2) and each seat in the row is referred to by letter (A, B, C, D, and E). When started, the program should ask the user for the row they prefer (row selection). If that row has no empty seats then the program should ask the user if they prefer the other row, if no then display a message stating the next show is tomorrow. Upon selecting a row, the program should present the user with a choice of available seats in the row. The user can then either choose a seat and print the ticket (in this case a simple message will suffice) or return to row selection. If a ticket is printed the program should return to row selection. The program terminates when all seats are reserved.arrow_forwardTheater Ticket System: A small ten-seat theater has contracted you to build software which will reserve tickets. The theater has two rows of five seats each. Each row is referred to by number (1 or 2) and each seat in the row is referred to by letter (A, B, C, D, and E). When started, the program should ask the user for the row they prefer (row selection). If that row has no empty seats then the program should ask the user if they prefer the other row, if no then display a message stating the next show is tomorrow. Upon selecting a row, the program should present the user with a choice of available seats in the row. The user can then either choose a seat and print the ticket (in this case a simple message will suffice) or return to row selection. If a ticket is printed the program should return to row selection. The program terminates when all seats are reserved. Please enter a row: 1 Available seats: A B C D E Which seat, enter Q for none?: B You have booked seat: 1B…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning