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(Craps Game Modification) Modify the craps
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Java How To Program (Early Objects) (10th Edition)
- Background: Game Rules The rules to the (dice) game of Pig: You will need 2 dice. To Play: a. The players each take turns rolling two die. b. A player scores the sum of the two dice thrown (unless the roll contains a 1): If a single number 1 is thrown on either die, the score for that whole turn is lost (referred to as “Pigged Out”). A 1 on both dice is scored as 25. c. During a single turn, a player may roll the dice as many times as they desire. The score for a single turn is the sum of the individual scores for each dice roll. d. The first player to reach the goal score wins unless a player scores higher subsequently in the same round. Therefore, everyone in the game must have the same number of turns. Execution and User Input This program is quite interactive with the user(s) and will take in the following information; please review the sample input / output sessions for details; we describe them again here emphasizing input. The program will prompt for the number of…arrow_forwardThe following statement should determine if x is not greater than 20. What is wrong with it?arrow_forwardState whether the following are true or false. If the answer is false, explain why.b) The break statement is required in the default case of a switch selection statement.arrow_forward
- Challenge Problem (pyhton) T E S T S C O R E S Write a program that implements a test scores program. Valid test score entries are between 0 and 100 inclusive. The program should display a welcome message and run everything through the "main" function. have the ability to enter several test scores (try a loop) and print out the total score, as well as, the average score. continuously ask for test scores until the number 99.9 has been entered. test for valid entries and the value 99.9. If a test score is valid, the program should add the current score to the total score and update the number of test scores by one (+1), otherwise it displays an error message. Note : This assignment involves the use of a while loop and if-else decision making controls. You CANNOT use the reserved keywords break and continue for any portion of this program or any program for that matter throughout this course.arrow_forwardQ5. (Find the second lowest interger number) Write a program that prompts the user to enter a set of integer numbers, and finally displays the second lowest integer number in the set. To exit from the program enter -1. Here is a sample run Enter a set of integer numbers: 3 57 928-1 The second lowest number is 3.arrow_forwardChange Return Program: (Can you create flowchart for the following) The user enters a cost and then the amount of money given. The program will figure out the change and the number of twenty-dollar bills, ten-dollar bills, five-dollar bills, single-dollar bills, quarters, dimes, nickels, pennies needed for the change. You must have the maximum amount of higher denominations possible before allowing for lower denominations. For example, If your change is $18.88, You must have One Ten-dollar bill, One Five-dollar bill, Three singles, Three quarters, One dime and three pennies. There should be no nickels; No three Five-dollar bills etc.arrow_forward
- [Calculate grades’ average for a student] write a program that calculates the student grades’ average for a semester for the number of courses taken in that semester. Your program should do the following: 1.Read from user the number of courses (n) 2. Then, read the courses’ grades for n times (Hint: use a loop) 3.If a grade is grater than 100 or less than 0, ask the user to enter the grade again. 4.Calculate the average of grades using the following formula: average = (sum of grades) / n 5.Print out the average grade on the screen. Note: Always use appropriate data types.arrow_forwardcircles) Write a program that prompts the user to enter the center coordinates and radii of two circles and determines whether the second circle is inside the first or overlaps with the first, as shown in Figure 4.11. (Hint: circle2 is inside circle1 if the distance between the two centers <= | r1 - r2| and circle2 overlaps circle1 if the distance between the two centers <= r1 + r2.arrow_forwardProblem Description: In the Whimsical Library, each book is enchanted with a magical code to ensure the protection of knowledge. The validation process for these magical codes involves a combination of mathematical spells. The validation process is described as follows: Take the sum of the digits at odd positions from left to right. Take the sum of the squared digits at even positions from left to right. If the absolute difference between the results from step 1 and step 2 is a prime number, the book code is considered valid; otherwise, it is invalid. Example 1: Consider the magical book code 86420137. Step 1. Take the sum of the digits at odd positions from left to right. 8+4+0+3=15 Step 2. Take the sum of the squared digits at even positions from left to right. 6^2+2^2+1^2+7^2=36+4+1+49 = 90 Step 3. If the absolute difference between the results from step 1 and step 2 is a prime number. 115-901 75 (not a prime number) Book code 86420137 is invalid. Example 2: Now, let's examine the…arrow_forward
- Indicate whether the argument is valid or invalid. For valid arguments, prove that the argument is valid using a truth table. For invalid arguments, give truth values for the variables showing that the argument is not valid.arrow_forwardProgramming Language: C++ Develop a Tic Tac Toe game that will match a player against the computer. Do’s: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example: the attatched picture. Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X’s and O’s in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not’s: Don’t use User Classes or Objects Don’t use imagesarrow_forwardQ1: (Palindrome number) Write a program that prompts the user to enter a three-digit integer and determines whether it is a palindrome number. A number is palindrome if it reads the same from right to left and from left to right. Here is a sample run of this program: Enter a three-digit integer: 121 121 is a palindrome Enter a three-digit integer: 123 123 not a palindromearrow_forward
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