EBK C HOW TO PROGRAM
EBK C HOW TO PROGRAM
8th Edition
ISBN: 9780133964639
Author: Deitel
Publisher: PEARSON CUSTOM PUB.(CONSIGNMENT)
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Chapter 6, Problem 6.25E

(Knight’s Tour: Brute-Force Approaches) In Exercise 6.24 we developed a solution to the Knights Tour problem. The approach used, called the ‘accessibility heuristic, generates many solutions and executes efficiently.

As computers continue increasing in power, we’ll be able to solve many problems with sheer computer power and relatively unsophisticated algorithms. Let’s call this approach brute-force problem solving.

  1. Use random number generation to enable the knight to walk around the chess board (in its legitimate L-shaped moves, of course) at random. Your program should run one tour and print the final chessboard. How far did the knight get?
  2. Most likely, the preceding program produced a relatively short tour. Now modify your program to attempt 1,000 tours. Use a one-dimensional array to keep track of the number of tours of each length. When your program finishes attempting the 1000 tours, it should print this information in a tabular format. What was the best result?
  3. Most likely, the preceding program gave you some “respectable tours but no full tours. Now “pull all the stops out” and simply let your program run until it produces a full tour. [Caution: This version of the program could run for hours on a powerful computer.] Once again, keep a table of the number of tours of each length and print this table when the first full tour is found. How many tours did your program attempt before producing a full tour? How much time did it take?
  4. Compare the brute-force version of the Knight’s Tour with the accessibility-heuristic version. Which required a more careful study of the problem? Which algorithm was more difficult to develop? Which required more computer power? Could we be certain (in advance) of obtaining a full tour with the accessibility-heuristic approach? Could we be certain (in advance) of obtaining a full tour with the brute-force approach? Argue the pros and cons of brute-force problem solving in general.

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Do you reach many, do you reach one? def knight_jump(knight, start, end): An ordinary chess knight on a two-dimensional board of squares can make an “L-move” into up to eight possible neighbours. However, we can generalize the entire chessboard into k dimensions from just the puny two. A natural extension of the knight's move to keep moves symmetric with respect to these dimensions is to define the possible moves as some k-tuple of strictly decreasing nonnegative integer offsets. Each one of these k offsets must be used for exactly one dimension of your choice during the move, either as a positive or a negative version.For example, the three-dimensional (4,3,1)-knight makes its way by first moving four steps along any one of the three dimensions, then three steps along any other dimension, and then one step along the remaining dimension, whichever dimensions that was. These steps are considered to be performed together as a single jump that does not visit or is blocked by any of the…

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