EBK STARTING OUT WITH PROGRAMMING LOGIC
EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 8220100659386
Author: GADDIS
Publisher: PEARSON
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Chapter 7, Problem 4AW

Design an algorithm that prompts the user to enter a number that is greater than 99 and validates the input.

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Instructions Instructions Write a program that prompts the user to enter two integers. The program outputs how many numbers are multiples of 3 and how many numbers are multiples of 5 between the two integers (inclusive).
Design an algorithm that prompts the user to enter his or her favorite color and stores the user’sinput in a variable named color.
Challenge Problem python   G U E S S     T H E     N UM B E R Write a program that plays a guessing game with the user. The program should have the right answer set to 13, then prompt the user repeatedly to guess the number from 1 to 25. When the user guesses incorrectly, the game should give the user a hint about whether the correct answer is higher or lower than the guess. Once the user guesses correctly, the program should print a message showing the number of guesses that the user made. Note : This assignment involves the use of a while loop and if-else decision making controls. You CANNOT use the reserved keywords break and continue for any portion of this program or any program for that matter throughout this course.

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EBK STARTING OUT WITH PROGRAMMING LOGIC

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