When I first began my studies at Concordia University I thought design, graphic design specifically, meant to create visually appealing works for clients. With this original idea in mind, I was unsatisfied as I wanted my works to be much more than something that was simply considered “attractive”. This connotation left me with one important unanswered question: how can I, as a designer, better the lives of individuals? After reflecting on who I am as a person, I realized that my values have always been the desire to empower human and non-human stakeholders, particularly those who are neglected. This is the reason why I decided to become a designer, to use my passion of design to attempt to make a difference in the world. Through the concepts explored in my courses at Concordia University, my previous question has now been answered of how I can empower others by virtue of my works. Having reached the point of near-graduation, I have been exposed to many ways of thinking about design, both design theory and design practice. This has taken place through my courses, commissions, the design work I did for friends and family, etc. As a result, I have gained a more complex understanding of what design is, and, by extension, what being a designer entails. I will discuss this below, but in the meantime, I have isolated five keywords which will form the basis for my discussion below. They are: 1. emotional design 2. value 3. personal 4. empowerment 5. community When I
Our beliefs, time, money, and actions are all being fought over with design as the arsenal. The graphic designer learns how to participate in this fight through education, intuition, creativity, and technical skills. Though helpful, a formal education in design is not what is meant here. The education needed is more about understanding the previously mentioned rules we are working with. Intuition is required in order to know when it is appropriate to adjust or disregard these rules. Creativity is needed because redundancy will not break through the wall into the internal world. Technical skills are essential because poor craft reduces credibility. This idea of the world as an arena is a reoccurring theme in The Cheese Monkeys, and the importance of education, intuition, creativity, and technical skills have been further reinforced to us through the grading process and classroom discussions in Graphic Design
But in contemporary society, there is no single definition that covers design completely, or even fields of professional practice as graphic or industrial design that adequetly cover the diversity of ideas and practices as once existed. (pg3 wicked problems in Design thinking book THE IDEA OF DESIGN)
The document is officially published on October 14, 2015 and posted on the LinkedIn blog page. The discipline of this document would be used in a journal that is related to any field of design. Design students and professions would use this document for building self-esteem and the inspiration for understanding designers’ difficulties in the reality.
Even though it is probable that technology will be able to mimic the design process of the traditional graphic designer, it is still uncertain that it will be able to replicate and produce aesthetic value that can be transferred into feelings of luxury, harmony and elegance that a traditional designer can. A study analyzing the personalities of graphic design students from the University of The State of Mexico, concluded that the designer considers usefulness and wellness of others during their creation process. Designers were defined as
Since the introduction of the printing press, graphic design has been conceived as a commodity that serves the vision of those paying for it. History has shown designers lend their talent to corporate and commercial settings where their skills are utilized to make the packaging and advertising that currently crowds the landfills. This prominent route design has taken, is a result of the client’s ability to pay for these services. In the past 60 years a second avenue for design has emerged with force and momentum that aims to create pragmatic solutions for the world’s pressing issues that come from poverty, education, inequality, marginalization, and discrimination. This shift in audience allows the designer to tackle problems that remain unsolved at the feet of the underserved, who up until this point couldn’t attain design services.
The writers main goal is to engage and introduce readers to the concept of design thinking. The writer aims to target readers across all age groups and hopes to create change in their thought process by introducing this new concept of business and show the readers how one can use it in their daily lives.
“Design is the method of putting form and content together. Design, just as art, has multiple definitions, there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated”. The following items will be discussed to give better understanding of Graphic Design vs Art: definition of the two terms, what is considered art, what is considered design, and opinions of the two subjects.
Meredith Davis’s book “Graphic Design Theory” was published in September 2012 by Thames & Hudson. This book blends a study of historical thinking of design with contemporary / modern approach to it. It also suggests students to critically analyse their work and asks them to adopt the design theories to embellish their practical design work as it will help them construct better work. This book also helps in understanding the consumers and the history of Graphic Design and also talks about a range of theories and introduces a collection of concepts and sources for future use and reference. In this book, Meredith Davis talks about the relationship of visual representation to the contexts of design. It talks about focusing on the broad and long term aftereffects of design and not to design only for the moment and responding to prompt needs.
My last keyword is interactive design, which is something that is always around us. From the way we interact with computers to apps from the Apple store to accessing the ATM and reading an online eBook.
In my opinion, design is one of the most important parts of human interaction within both our physical and digital worlds. Anyone can make something, but improving and constantly reiterating are important factors, necessary to improve user engagement and
Participation in design (or ‘innovation from the edge’): to an increasing degree, individuals take creative and business roles in design processes. Participatory design is an approach to design that actively involves all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. In general, platforms that are able to manifest this power of the community, or power of the crowd, can provide buying power, production power, financing power, democratic power. When we fully integrate design manufacturing process, the company will be able to define, execute and optimize the entire customer experience boosting brand engagement across all channels. Digital, social, mobile, print, direct mail, customer contact center and more (DelGrosso, Weissman, & McCluskey, 2000).
The common ground that unifies contemporary businesses’ success most definitely includes their ability carry out design thinking through an empathetic approach. The twenty-first century has faced a shift from the traditional perspective on design thinking as a process equated with the creation of physical designs, into a much more complex process that encompasses various perspectives of business stakeholders. The contemporary job of a design thinker is not limited to designing, however extends into ensuring business stakeholders like customers are understood and empathized with. This ability would lead any business and design thinker to a future of success as evident with Mark Parker, CEO of Nike. Having a vision that stemmed from a deep
The purpose of this report is to explore the question Who Am I? Through this research study will contain an overview of why interior design has been my intended choice to study and how it could be a possible future career path. Also included will be a summary of both my skills and how these will help within the future career alternative, and the skills needed to achieve this. Along with this will be a review of the design discipline currently and what is intended for interior design in the next five years, this will also cover designer’s philosophy and a comparison between my own and theirs. Furthermore, these findings will then lead me to conclude on what’s yet to come for the future of interior design is and how my design philosophy will be changed if necessary to fit the needs of the future of design.
The main purpose of the ‘Design’ is to create things which will satisfy certain requirements of a user in an innovative way. Designer spends most of their time in understanding the existing designs and dealing with the challenges associated with the modifications and the improvements in the designs. Lots of engineering man hours is consumed by doing repetitive tasks of
Creating simple and positive ways for people to respond to global issues through their designs.