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Essay On Interactive Content

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Interactive Content Myths You Should Stop Believing
In this fierce digital world, every digital campaign is centered around on creating interactive, engaged and quality content. No matter if it’s Nike, Netflix, Tom Shoes, or Oriflamme, every brand is utilizing engaging, interesting content in order to drive engagement and increase brand awareness. But still there are many brands who are leveraging the power of content marketing and scared of trying out a new plan.
Just because you are a small digital marketing company doesn’t mean you should let fear hold you back. Here are some common myths about content and tips to bust them and how to succeed using the power of engaging content, regardless of the size and type of your company.
Myth#1 …show more content…

Since there are different types of interactive content, the point here is to choose the format that works well with your marketing campaign goals. You can come up with an interesting video, white papers, GIF, or anything that you think can increase user engagement.
Myth#4 - It Takes a Lot of Time to Create
Online marketers are responsible for many tasks – from responding to emails to creating digital marketing strategy to boost engagement and ROI, their minds are always torn between many different directions at once.
Many marketers are reluctant to experiment with interactive content as they think creating tech-heavy marketing campaigns take a lot of time. You can repurpose your existing campaign by adding any interesting element. Trust me, it requires little or no development time, and the easy-to-use dashboard of any interactive software or platform.
One of the best ways to experiment with the idea is to choose any of your popular blog post that is already developed and extract some sections from it. You can use your preferred strategy such as quizzes and wrap your smaller section of content with interactivity.
For example, you can create a quiz from your eBooks, white papers or even blog post to make the content interactive.
These tactics not only create interesting, gamified experiences, but they take little time to think and develop.
Myth#5 – It’s not

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