Computer Science: An Overview (13th Edition) (What's New in Computer Science)
13th Edition
ISBN: 9780134875460
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
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Question
Chapter 10, Problem 19CRP
Program Plan Intro
Modeling:
- It is a process in which a scene graph is created by usage of polygonal meshes that represents different objects on set.
- It includes mathematical principles, it attempts to maximize details.
- The mesh can be loaded into at same time based on constraints of speed and storage.
- It uses different
algorithms for generating homogenous objects.
Rendering:
- It is process of determining the way the objects appears in scene graph when projected onto plane.
- It involves determining light surface interaction to determine manner in which light is refracted, reflected or absorbed at object’s surface.
- It determines the objects that would be visible at center of projection and those hidden by other objects.
- It determines shading required at given point on surface through interpolation of intensity and edges of polygonal patches.
Explanation of Solution
Computationally intense task:
- Rendering denotes a more computationally intense task among both of them.
- It involves determining light surface interaction to determine manner in which light is refracted, reflected or absorbed at object’s surface...
Explanation of Solution
Creative task:
- Rendering denotes a more creative task among both of them.
- It involves determining light surface interaction to determine manner in which light is refracted, reflected or absorbed at object’s surface...
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Chapter 10 Solutions
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Ch. 10.1 - Prob. 1QECh. 10.1 - Prob. 2QECh. 10.1 - Prob. 3QECh. 10.2 - Prob. 1QECh. 10.2 - Prob. 2QECh. 10.2 - Prob. 3QECh. 10.3 - Prob. 1QECh. 10.3 - Prob. 2QECh. 10.3 - Prob. 3QECh. 10.3 - Prob. 4QE
Ch. 10.3 - Prob. 5QECh. 10.4 - Prob. 1QECh. 10.4 - Prob. 2QECh. 10.4 - Prob. 3QECh. 10.4 - Prob. 4QECh. 10.4 - Prob. 5QECh. 10.5 - Prob. 1QECh. 10.5 - Prob. 2QECh. 10.5 - Prob. 3QECh. 10.5 - Prob. 4QECh. 10.6 - Prob. 1QECh. 10.6 - What is a storyboard?Ch. 10.6 - Prob. 3QECh. 10.6 - Prob. 4QECh. 10 - Prob. 1CRPCh. 10 - Prob. 2CRPCh. 10 - Prob. 3CRPCh. 10 - Prob. 4CRPCh. 10 - Prob. 5CRPCh. 10 - Prob. 6CRPCh. 10 - Prob. 7CRPCh. 10 - Prob. 8CRPCh. 10 - Prob. 9CRPCh. 10 - Prob. 10CRPCh. 10 - Prob. 11CRPCh. 10 - Prob. 12CRPCh. 10 - Prob. 13CRPCh. 10 - Prob. 14CRPCh. 10 - Prob. 15CRPCh. 10 - Prob. 16CRPCh. 10 - Prob. 17CRPCh. 10 - Prob. 18CRPCh. 10 - Prob. 19CRPCh. 10 - Prob. 20CRPCh. 10 - Prob. 21CRPCh. 10 - Prob. 22CRPCh. 10 - Prob. 23CRPCh. 10 - Prob. 24CRPCh. 10 - Prob. 25CRPCh. 10 - Prob. 26CRPCh. 10 - Prob. 27CRPCh. 10 - Prob. 28CRPCh. 10 - Prob. 29CRPCh. 10 - Prob. 30CRPCh. 10 - Prob. 31CRPCh. 10 - Prob. 32CRPCh. 10 - Prob. 33CRPCh. 10 - In what way does the hardware in a computer...Ch. 10 - Prob. 35CRPCh. 10 - Prob. 36CRPCh. 10 - Prob. 37CRPCh. 10 - Prob. 38CRPCh. 10 - Prob. 39CRPCh. 10 - Prob. 40CRPCh. 10 - Prob. 41CRPCh. 10 - Prob. 42CRPCh. 10 - Prob. 43CRPCh. 10 - Prob. 44CRPCh. 10 - Prob. 1SICh. 10 - The following questions are intended as a guide to...Ch. 10 - Prob. 3SICh. 10 - Prob. 4SI
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- What was the problem with the synthesis example comparing a command language interface with a visual interface? Can you suggest a fix to make a visual interface really immediately honest?arrow_forwardThe maker of a solid model may instead shape it by moulding and sculpting the data, as opposed to creating the item by putting together a series of lines in order to form it. This is because solid models are more complex. Explain?arrow_forwardSolid modelling enables designers to shape and sculpt an object as opposed to just joining lines together. Explain?arrow_forward
- When utilising solid modelling, the designer may instead form the object by moulding and shaping it rather of creating it by stringing together a series of lines. Explain?arrow_forwardSolid modelling enables the designer to shape and sculpt the object from the ground up, rather than simply connecting a series of lines. Explain?arrow_forwardInstead of simply connecting lines, designers may use solid modelling to sculpt and form an object from the inside out. Explain?arrow_forward
- In Task 2, you try to look inside the generative process. What can you say about it? Select one: a. The generative process appears slightly chaotic and is not immediately clear for a human to interpret. b. The model starts with the image it came up with which is first in black and white. It then gradually colours the image one bit at a time. c. The model drafts things similarly as a human would. It starts by sketching out outlines and then fills in the details.arrow_forwardInstead of merely stringing together lines, designers may use solid modelling to sculpt and form an object from the inside out. Explain?arrow_forwardWhat is the process for rendering a model from Autocad to Adobe Dimension?arrow_forward
- When using solid modeling, the designer is able to shape and sculpt the thing from the ground up, as opposed to only putting a sequence of lines together. This is in contrast to traditional modeling methods, which involve just combining lines. Explain?arrow_forwardSolid modelling allows designers to shape and sculpt a thing from the ground up, as opposed to just putting lines together. Explain?arrow_forwardWhen employing solid modelling, a designer may instead make an item by moulding and sculpting it as opposed to putting a sequence of lines together to form the thing. Explain?arrow_forward
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