Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
13th Edition
ISBN: 9780134875460
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
Question
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Chapter 10, Problem 28CRP
Program Plan Intro

z-buffer:

z-buffer is a technique in computer graphics that focuses on individual pixels rather than entire object to determine foreground and background. It is used to determine whether an object is visible in a scene. The depth of the generated pixel of an object projected on the screen is stored in buffer, as the depth is represented by z-axis it is known as z-buffer.

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Students have asked these similar questions
Compare Z buffer and A buffer in tabular form.
In the case of a buffer, what happens to the data?
For a buffer, how does data flow?

Chapter 10 Solutions

Computer Science: An Overview (13th Edition) (What's New in Computer Science)

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