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Python Programming: An Introduction to Computer Science
3rd Edition
ISBN: 9781590282779
Author: John Zelle
Publisher: Franklin Beedle & Associates
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Question
Chapter 10, Problem 2PE
Program Plan Intro
Build GUI using Button class
Program Plan:
- Import the required packages.
- Declare a main function. Inside the main function,
- Create the application window.
- Create a button for Random Walk and Quit.
- Call the method “activate()”.
- Call the method “deactivate()”
- Call the method “getMouse()” and store the value in variable “pt”.
- Set the point using the method “Point()”.
- Check whether the quit button is not clicked.
- Call the method “deactivate()”.
- Pass the parameters to the method “randWalk()”.
- Call the method “activate()”, “deactivate()” and “getMouse()”.
- Check the condition and call the method “getMouse()” and store the value in the variable “pt”.
- Set the points using the method “Point()”.
- Close the window.
- Definition of method “randWalk()”.
- Assign “point” to “loc2”.
- Traverse the for loop until “i” reaches range “100”.
- Get the position of “x” and “y”.
- Call the method “Line()” by passing two parameter.
- Call the method draw.
- Assign “loc2” to “loc1”.
- Definition of method “simOneStep()”.
- Call the method random to determine he angle.
- Determine the value of “x” and “y”.
- Return the value of the point.
- Call the main function.
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Students have asked these similar questions
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An example of the program is shown below:
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Temperature Converter GUI
Modify the temperature conversion program so that it responds to the user’s press of the return or enter key. If the user presses this key when the insertion point is in a given field, the action which uses that field for input is triggered.
Be sure to use the field names provided in the comments in your starter code.
An example of the program is shown below:
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Bind the Enter (Return) key to the celsiusField and the fahrField. When the Enter or Return key is pressed the GUI should convert the value of whichever field is in focus.
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Chapter 10 Solutions
Python Programming: An Introduction to Computer Science
Ch. 10 - Prob. 1TFCh. 10 - Prob. 2TFCh. 10 - Prob. 3TFCh. 10 - Prob. 4TFCh. 10 - Prob. 5TFCh. 10 - Prob. 6TFCh. 10 - Prob. 7TFCh. 10 - Prob. 8TFCh. 10 - Prob. 9TFCh. 10 - Prob. 10TF
Ch. 10 - Prob. 1MCCh. 10 - Prob. 2MCCh. 10 - Prob. 3MCCh. 10 - Prob. 4MCCh. 10 - Prob. 5MCCh. 10 - Prob. 6MCCh. 10 - Prob. 7MCCh. 10 - Prob. 8MCCh. 10 - Prob. 9MCCh. 10 - Prob. 10MCCh. 10 - Prob. 1DCh. 10 - Prob. 3DCh. 10 - Prob. 1PECh. 10 - Prob. 2PECh. 10 - Prob. 3PECh. 10 - Prob. 4PECh. 10 - Prob. 5PECh. 10 - Prob. 6PECh. 10 - Prob. 7PECh. 10 - Prob. 8PECh. 10 - Prob. 9PECh. 10 - Prob. 10PECh. 10 - Prob. 11PECh. 10 - Prob. 13PECh. 10 - Prob. 15PECh. 10 - Prob. 16PE
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