EBK STARTING OUT WITH C++ FROM CONTROL
9th Edition
ISBN: 8220106714379
Author: GADDIS
Publisher: PEARSON
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Textbook Question
Chapter 13, Problem 18PC
A Game of 21
For this assignment, you will write a
Here are some suggestions for the game’s design:
- Each round of the game is performed as an iteration of a loop that repeats as long as the player agrees to roll the dice, and the player’s total does not exceed 21.
- At the beginning of each round, the program will ask the users whether they want to roll the dice to accumulate points.
- During each round, the program simulates the rolling of two six-sided dice. It rolls the dice first for the computer, then it asks the user if he or she wants to roll. (Use the Die class demonstrated in this chapter to simulate the dice).
- The loop keeps a running total of both the computer and the user's points.
- The computer’s total should remain hidden until the loop has finished.
- After the loop has finished, the computer’s total is revealed, and the player with the most points without going over 21 wins.
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In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework)
A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine.
Create an application that simulates a slot machine.
The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.
Game Description:
Pig is a game that has two players (in our case one human and one computer) that alternate turns. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of the rolling the die repeatedly until you get a 1 or decide to stop. As long as you roll a 2-6, you will add this amount to your total for that turn. But if you roll a 1 during your turn, your turn ends and you receive zero points for that entire turn (erasing all of the progress you made since you last agreed to stop). If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls. The trick is knowing how long to push it before we should stop and save our gains. See end of this document for an example of a game of pig
we should write coding as below
In order to explore what is the best strategy for the computer player (i.e. at what score do we stop each computer…
Tic-Tac-Toe
For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics.
Here is how it works:
• First, it is randomly determined if the user starts the game or the computer and this
information is shown to the user. The player who starts always starts as "X".
• The players (computer and the user) will then take turns in playing. The computer will
choose a random empty spot on its turn. The user enters its choice in the console.
• Each of the empty spots have a corresponding number that the players choose on their
turn. If the user enters anything other than the number of an empty spot (not yet filled
with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct
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2
4
7
8
• After each turn, two things need to be done: 1) displaying the updated board 2) checking
if anyone has won (it should be printed who has won – the user or the computer).
The game goes on until someone wins or until all the 9 empty spots are filled and no…
Chapter 13 Solutions
EBK STARTING OUT WITH C++ FROM CONTROL
Ch. 13.3 - True or False: You must declare all private...Ch. 13.3 - Assume RetailItem is the name of a class, and the...Ch. 13.3 - An objects private member variables are accessed...Ch. 13.3 - Assume RetailItem is the name of a class, and the...Ch. 13.3 - Complete the following code skeleton to declare a...Ch. 13.6 - Why would you declare a classs member variables...Ch. 13.6 - When a classs member variables are declared...Ch. 13.6 - What is a class specification file? What is a...Ch. 13.6 - Prob. 13.9CPCh. 13.6 - Assume the following class components exist in a...
Ch. 13.6 - What is an inline member function?Ch. 13.9 - Briefly describe the purpose of a constructor.Ch. 13.9 - Prob. 13.13CPCh. 13.9 - A member function that is never declared with a...Ch. 13.9 - A member function that is never declared with a...Ch. 13.9 - Prob. 13.16CPCh. 13.9 - A constructor that requires no arguments is called...Ch. 13.9 - True or False: Constructors are never declared...Ch. 13.9 - True or False: Destructors are never declared with...Ch. 13.9 - Prob. 13.20CPCh. 13.12 - What will the following program display on the...Ch. 13.12 - What will the following program display on the...Ch. 13.12 - In your answer for Checkpoint 13.22, indicate for...Ch. 13.12 - Why would a member function be declared private?Ch. 13.12 - Define an array of three InventoryItem objects.Ch. 13.12 - Complete the following program so it defines an...Ch. 13.16 - Prob. 13.27CPCh. 13.16 - When designing an object-oriented application, who...Ch. 13.16 - How do you identify the potential classes in a...Ch. 13.16 - What are a classs responsibilities?Ch. 13.16 - What two questions should you ask to determine a...Ch. 13.16 - Will all of a classs actions always be directly...Ch. 13.16 - Look at the following description of a problem...Ch. 13 - What is the difference between a class and an...Ch. 13 - What is the difference between the following...Ch. 13 - What is the default access specification of class...Ch. 13 - Look at the following function header for a member...Ch. 13 - A contractor uses a blueprint to build a set of...Ch. 13 - What is a mutator function? What is an accessor...Ch. 13 - Is it a good idea to make member variables...Ch. 13 - Can you think of a good reason to avoid writing...Ch. 13 - Under what circumstances should a member function...Ch. 13 - What is a constructor? What is a destructor?Ch. 13 - What is a default constructor? Is it possible to...Ch. 13 - Is it possible to have more than one constructor?...Ch. 13 - If a class object is dynamically allocated in...Ch. 13 - When defining an array of class objects, how do...Ch. 13 - What are a classs responsibilities?Ch. 13 - How do you identify the classes in a problem...Ch. 13 - Programming: In programming, there are two most...Ch. 13 - ____________ programming is centered around...Ch. 13 - _________ programming is centered around objects.Ch. 13 - _____________ is an objects ability to contain and...Ch. 13 - In C++, the _________ is the construct primarily...Ch. 13 - A class is very similar to a(n) _____________.Ch. 13 - A(n) _________ is a key word inside a class...Ch. 13 - The default access specification of class members...Ch. 13 - The default access specification of a struct in...Ch. 13 - Defining a class object is often called the...Ch. 13 - Members of a class object may be accessed through...Ch. 13 - If you were writing the declaration of a class...Ch. 13 - If you were writing the external definitions of...Ch. 13 - When a member functions body is written inside a...Ch. 13 - A(n) __________ is automatically called when an...Ch. 13 - A(n) __________ is a member function with the same...Ch. 13 - __________ are useful for performing...Ch. 13 - Constructors cannot have a(n) _________ type.Ch. 13 - A(n) ___________ constructor is one that requires...Ch. 13 - A(n) ___________ is a member function that is...Ch. 13 - A destructor has the same name as the class, but...Ch. 13 - Like constructors, destructors cannot have a(n)...Ch. 13 - A constructor whose arguments all have default...Ch. 13 - A class may have more than one constructor, as...Ch. 13 - Prob. 41RQECh. 13 - A(n) __________ may be used to pass arguments to...Ch. 13 - Write a class declaration named Circle with a...Ch. 13 - Add a default: constructor to the Circle class in...Ch. 13 - Add an overloaded constructor to the Circle class...Ch. 13 - Write a statement that defines an array of five...Ch. 13 - Write a statement that defines an array of five...Ch. 13 - Prob. 48RQECh. 13 - If the items on the following list appeared in a...Ch. 13 - Look at the following description of a problem...Ch. 13 - T F Private members must be declared before public...Ch. 13 - T F Class members are private by default.Ch. 13 - T F Members of a struct are private by default.Ch. 13 - T F Classes and structures in C++ are very...Ch. 13 - T F All private members of a class must be...Ch. 13 - T F All public members of a class must be declared...Ch. 13 - T F It is legal to define a pointer to a class...Ch. 13 - T F You can use the new operator to dynamically...Ch. 13 - T F A private member function may be called from a...Ch. 13 - T F Constructors do not have to have the same name...Ch. 13 - T F Constructors may not have a return type.Ch. 13 - T F Constructors cannot take arguments.Ch. 13 - T F Destructors cannot take arguments.Ch. 13 - T F Destructors may return a value.Ch. 13 - T F Constructors may have default arguments.Ch. 13 - T F Member functions may be overloaded.Ch. 13 - T F Constructors may not be overloaded.Ch. 13 - T FA class may not have a constructor with no...Ch. 13 - T F A class may only have one destructor.Ch. 13 - T F When an array of objects is defined, the...Ch. 13 - T F To find the classes needed for an...Ch. 13 - T F A classs responsibilities are the things the...Ch. 13 - class Circle: { private double centerX; double...Ch. 13 - #include iostream using namespace std; Class Moon;...Ch. 13 - #inc1ude iostream using namespace std; class...Ch. 13 - class Change { public: int pennies; int nickels;...Ch. 13 - Date Design a class called Date. The class should...Ch. 13 - Employee Class Write a class named Employee that...Ch. 13 - Car Class Write a class named Car that has the...Ch. 13 - Patient Charges Write a class named Patient that...Ch. 13 - Retail Item Class Write a class named RetailItem...Ch. 13 - Inventor Class Design an Inventory class that can...Ch. 13 - TestScores Class Design a TestScores class that...Ch. 13 - Circle Class Write a Circle class that has the...Ch. 13 - Population In a population, the birth rate and...Ch. 13 - Number Array Class Design a class that has an...Ch. 13 - Payroll Class Design a PayRoll class that has data...Ch. 13 - Coin Toss Simulator Write a class named Coin. The...Ch. 13 - Tossing Coins for a Dollar For this assignment,...Ch. 13 - Fishing Game Simulation For this assignment, you...Ch. 13 - Mortgage Payment Design a class that will...Ch. 13 - Freezing and Boiling Points The following table...Ch. 13 - Cash Register Design a CashRegister class that can...Ch. 13 - A Game of 21 For this assignment, you will write a...Ch. 13 - Trivia Game In this programming challenge, you...Ch. 13 - Patient Fees 1. This program should be designed...
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