REVEL for Gaddis C++ -- Access Card (What's New in Computer Science)
1st Edition
ISBN: 9780134403922
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Textbook Question
Chapter 13, Problem 18PC
A Game of 21
For this assignment, you will write a
Here are some suggestions for the game’s design:
- Each round of the game is performed as an iteration of a loop that repeats as long as the player agrees to roll the dice, and the player’s total does not exceed 21.
- At the beginning of each round, the program will ask the users whether they want to roll the dice to accumulate points.
- During each round, the program simulates the rolling of two six-sided dice. It rolls the dice first for the computer, then it asks the user if he or she wants to roll. (Use the Die class demonstrated in this chapter to simulate the dice).
- The loop keeps a running total of both the computer and the user's points.
- The computer’s total should remain hidden until the loop has finished.
- After the loop has finished, the computer’s total is revealed, and the player with the most points without going over 21 wins.
Expert Solution & Answer
Trending nowThis is a popular solution!
Students have asked these similar questions
9. Trivia Game
In this programming exercise, you will create a simple trivia game for two players. The program will work like this:
Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point.
After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner.
To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data:
A trivia question
Possible answer 1
Possible answer 2
Possible answer 3
Possible answer 4
The number of the correct answer (1, 2, 3, or 4)
The Question class also should have an appropriate _…
The Spider Game
Introduction:
In this assignment you will be implementing a game that simulates a spider hunting for food using python.
The game is played on a varying size grid board.
The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess.
There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions.
The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location.
Game Definition:
The above Figure illustrates the game.
The yellow box shows the location of the spider.
The green box is the current location of the ant.
The blue boxes are the possible moves the spider could make.
The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…
Moving Between Rooms - Navigation
In this assignment, you will be working with a given "rooms" dictionary and associated constants to create a simple text-based game. Your main task is to develop a function that allows the player to navigate through the rooms based on the given specifications.
You need to implement the function found in the starter code to the right
The function should take into account the following conditions:
If the direction leads to an exit, set the next room to the exit and the message to "Goodbye".
If the direction is invalid, set the next room to the current room and the message to "No such direction".
If the direction is valid, but you cannot go that way, set the next room to the current room and the message to "You bumped into a wall".
If the direction is valid and you can go that way, set the next room to the room in that direction and the message to "Empty".
To help you understand how the function will be integrated into the gameplay loop, the following…
Chapter 13 Solutions
REVEL for Gaddis C++ -- Access Card (What's New in Computer Science)
Ch. 13.3 - True or False: You must declare all private...Ch. 13.3 - Assume RetailItem is the name of a class, and the...Ch. 13.3 - An objects private member variables are accessed...Ch. 13.3 - Assume RetailItem is the name of a class, and the...Ch. 13.3 - Complete the following code skeleton to declare a...Ch. 13.6 - Why would you declare a classs member variables...Ch. 13.6 - When a classs member variables are declared...Ch. 13.6 - What is a class specification file? What is a...Ch. 13.6 - Prob. 13.9CPCh. 13.6 - Assume the following class components exist in a...
Ch. 13.6 - What is an inline member function?Ch. 13.9 - Briefly describe the purpose of a constructor.Ch. 13.9 - Prob. 13.13CPCh. 13.9 - A member function that is never declared with a...Ch. 13.9 - A member function that is never declared with a...Ch. 13.9 - Prob. 13.16CPCh. 13.9 - A constructor that requires no arguments is called...Ch. 13.9 - True or False: Constructors are never declared...Ch. 13.9 - True or False: Destructors are never declared with...Ch. 13.9 - Prob. 13.20CPCh. 13.12 - What will the following program display on the...Ch. 13.12 - What will the following program display on the...Ch. 13.12 - In your answer for Checkpoint 13.22, indicate for...Ch. 13.12 - Why would a member function be declared private?Ch. 13.12 - Define an array of three InventoryItem objects.Ch. 13.12 - Complete the following program so it defines an...Ch. 13.16 - Prob. 13.27CPCh. 13.16 - When designing an object-oriented application, who...Ch. 13.16 - How do you identify the potential classes in a...Ch. 13.16 - What are a classs responsibilities?Ch. 13.16 - What two questions should you ask to determine a...Ch. 13.16 - Will all of a classs actions always be directly...Ch. 13.16 - Look at the following description of a problem...Ch. 13 - What is the difference between a class and an...Ch. 13 - What is the difference between the following...Ch. 13 - What is the default access specification of class...Ch. 13 - Look at the following function header for a member...Ch. 13 - A contractor uses a blueprint to build a set of...Ch. 13 - What is a mutator function? What is an accessor...Ch. 13 - Is it a good idea to make member variables...Ch. 13 - Can you think of a good reason to avoid writing...Ch. 13 - Under what circumstances should a member function...Ch. 13 - What is a constructor? What is a destructor?Ch. 13 - What is a default constructor? Is it possible to...Ch. 13 - Is it possible to have more than one constructor?...Ch. 13 - If a class object is dynamically allocated in...Ch. 13 - When defining an array of class objects, how do...Ch. 13 - What are a classs responsibilities?Ch. 13 - How do you identify the classes in a problem...Ch. 13 - Programming: In programming, there are two most...Ch. 13 - ____________ programming is centered around...Ch. 13 - _________ programming is centered around objects.Ch. 13 - _____________ is an objects ability to contain and...Ch. 13 - In C++, the _________ is the construct primarily...Ch. 13 - A class is very similar to a(n) _____________.Ch. 13 - A(n) _________ is a key word inside a class...Ch. 13 - The default access specification of class members...Ch. 13 - The default access specification of a struct in...Ch. 13 - Defining a class object is often called the...Ch. 13 - Members of a class object may be accessed through...Ch. 13 - If you were writing the declaration of a class...Ch. 13 - If you were writing the external definitions of...Ch. 13 - When a member functions body is written inside a...Ch. 13 - A(n) __________ is automatically called when an...Ch. 13 - A(n) __________ is a member function with the same...Ch. 13 - __________ are useful for performing...Ch. 13 - Constructors cannot have a(n) _________ type.Ch. 13 - A(n) ___________ constructor is one that requires...Ch. 13 - A(n) ___________ is a member function that is...Ch. 13 - A destructor has the same name as the class, but...Ch. 13 - Like constructors, destructors cannot have a(n)...Ch. 13 - A constructor whose arguments all have default...Ch. 13 - A class may have more than one constructor, as...Ch. 13 - Prob. 41RQECh. 13 - A(n) __________ may be used to pass arguments to...Ch. 13 - Write a class declaration named Circle with a...Ch. 13 - Add a default: constructor to the Circle class in...Ch. 13 - Add an overloaded constructor to the Circle class...Ch. 13 - Write a statement that defines an array of five...Ch. 13 - Write a statement that defines an array of five...Ch. 13 - Prob. 48RQECh. 13 - If the items on the following list appeared in a...Ch. 13 - Look at the following description of a problem...Ch. 13 - T F Private members must be declared before public...Ch. 13 - T F Class members are private by default.Ch. 13 - T F Members of a struct are private by default.Ch. 13 - T F Classes and structures in C++ are very...Ch. 13 - T F All private members of a class must be...Ch. 13 - T F All public members of a class must be declared...Ch. 13 - T F It is legal to define a pointer to a class...Ch. 13 - T F You can use the new operator to dynamically...Ch. 13 - T F A private member function may be called from a...Ch. 13 - T F Constructors do not have to have the same name...Ch. 13 - T F Constructors may not have a return type.Ch. 13 - T F Constructors cannot take arguments.Ch. 13 - T F Destructors cannot take arguments.Ch. 13 - T F Destructors may return a value.Ch. 13 - T F Constructors may have default arguments.Ch. 13 - T F Member functions may be overloaded.Ch. 13 - T F Constructors may not be overloaded.Ch. 13 - T FA class may not have a constructor with no...Ch. 13 - T F A class may only have one destructor.Ch. 13 - T F When an array of objects is defined, the...Ch. 13 - T F To find the classes needed for an...Ch. 13 - T F A classs responsibilities are the things the...Ch. 13 - class Circle: { private double centerX; double...Ch. 13 - #include iostream using namespace std; Class Moon;...Ch. 13 - #inc1ude iostream using namespace std; class...Ch. 13 - class Change { public: int pennies; int nickels;...Ch. 13 - Date Design a class called Date. The class should...Ch. 13 - Employee Class Write a class named Employee that...Ch. 13 - Car Class Write a class named Car that has the...Ch. 13 - Patient Charges Write a class named Patient that...Ch. 13 - Retail Item Class Write a class named RetailItem...Ch. 13 - Inventor Class Design an Inventory class that can...Ch. 13 - TestScores Class Design a TestScores class that...Ch. 13 - Circle Class Write a Circle class that has the...Ch. 13 - Population In a population, the birth rate and...Ch. 13 - Number Array Class Design a class that has an...Ch. 13 - Payroll Class Design a PayRoll class that has data...Ch. 13 - Coin Toss Simulator Write a class named Coin. The...Ch. 13 - Tossing Coins for a Dollar For this assignment,...Ch. 13 - Fishing Game Simulation For this assignment, you...Ch. 13 - Mortgage Payment Design a class that will...Ch. 13 - Freezing and Boiling Points The following table...Ch. 13 - Cash Register Design a CashRegister class that can...Ch. 13 - A Game of 21 For this assignment, you will write a...Ch. 13 - Trivia Game In this programming challenge, you...Ch. 13 - Patient Fees 1. This program should be designed...
Additional Engineering Textbook Solutions
Find more solutions based on key concepts
What are the four basic arithmetic operations?
Digital Fundamentals (11th Edition)
Starting an attribute name with two underscores will hide the attribute from code outside the class.
Starting Out with Python (3rd Edition)
3.12 (Date Create a class called Date that includes three pieces Of information as data
members—a month (type ...
C++ How to Program (10th Edition)
For each of the following activities, give a PEAS description of the task environment and characterize it in te...
Artificial Intelligence: A Modern Approach
Inside the for loops parentheses, the first expression is the _________, the second expression is the _________...
Starting Out with C++: Early Objects (9th Edition)
Roman Numerals Write a program that prompts the user to enter a number within the range of 1 through 10. The pr...
Starting Out with Python (4th Edition)
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- FaceUp card game In this assignment we will implement a made-up card game we'll call FaceUp. When the game starts, you deal five cards face down. Your goal is to achieve as high a score as possible. Your score only includes cards that are face up. Red cards (hearts and diamonds) award positive points, while black cards (clubs and spades) award negative points. Cards 2-10 have points worth their face value. Cards Jack, Queen, and King have value 10, and Ace is 11. The game is played by flipping over cards, either from face-down to face-up or from face-up to face-down. As you play, you are told your total score (ie, total of the face-up cards) and the total score of the cards that are face down. The challenge is that you only get up to a fixed number of flips and then the game is over. Here is an example of the output from playing the game: FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN Face up total: 0 Face down total: -5 Number of flips left: 5 Pick a card to flip between 1…arrow_forwardFaceUp card game In this assignment we will implement a made-up card game we'll call FaceUp. When the game starts, you deal five cards face down. Your goal is to achieve as high a score as possible. Your score only includes cards that are face up. Red cards (hearts and diamonds) award positive points, while black cards (clubs and spades) award negative points. Cards 2-10 have points worth their face value. Cards Jack, Queen, and King have value 10, and Ace is 11. The game is played by flipping over cards, either from face-down to face-up or from face-up to face-down. As you play, you are told your total score (ie, total of the face-up cards) and the total score of the cards that are face down. The challenge is that you only get up to a fixed number of flips and then the game is over. Here is an example of the output from playing the game: FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN | FACE-DOWN Face up total: 0 Face down total: -5 Number of flips left: 5 Pick a card to flip between 1…arrow_forwardA class plays a fishing game in which a large tub is filled with plastic fish that are identical, except that some are red and the rest are white. A student is blindfolded and pulls 10 fish out of the tub. The student removes the blindfold, writes down how many of each color fish she got, and then puts the fish back in the tub. Each student takes a turn. The results are shown in the table. Display these data in a dot plot. Write and answer (to the extent possible) at least three questions about the data display in part (a); include at least one question at each of the three graph-reading levels discussed in the reading.arrow_forward
- Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward(Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardThis is a picture of the assignment.arrow_forward
- CIS 2275 C++ Programming Part I Program 6 Trivia Game In this program, create a simple trivia game for two players. It will work like this: Starting with player 1, each player gets a turn at answering five trivia questions. There are a total of 10 questions. When a question is displayed, four possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, they earn a point. After the answers have been selected for all of the questions, the program displays the number of points earned by each player and declare the player with the highest number of points to be the winner. The players will have the option of playing another round. The flow of the program will be: 1. Show the Header information. 2. Create an array of Question structs. 3. Read the questions from the text file. 4. If the questions were properly read, start a do-while loop. 5. Declare and initialize: a. playerOnePoints and playerTwoPoints b. questionNumber…arrow_forwardCIS 2275 C++ Programming Part I Program 6 Trivia Game In this program, create a simple trivia game for two players. It will work like this: Starting with player 1, each player gets a turn at answering five trivia questions. There are a total of 10 questions. When a question is displayed, four possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, they earn a point. After the answers have been selected for all of the questions, the program displays the number of points earned by each player and declare the player with the highest number of points to be the winner. The players will have the option of playing another round. The flow of the program will be: Show the Header information. Create an array of Question structs. Read the questions from the text file. If the questions were properly read, start a do-while loop. Declare and initialize: playerOnePoints and playerTwoPoints questionNumber start a while loop - while…arrow_forwardAssignment Write a program that moves a forester unit and a desert corps unit to a given target location and prints the number of hours it took for each unit to reach the target. First, the user will give the starting X and Y positions of the forester unit as well as its base speed (all ints). Then, the starting X and Y positions of the desert corps unit as well as its base speed (all ints). Finally, the target X and Y positions (both ints) and the terrain type (std::string). Speeds are given as distance traveled in one full day (i.e., 24 hours) and is affected by the terrain type using a multiplier over the base speed. Also, after 1 full day, each unit rests for a certain number of hours. Speed multiplier and rest amount of each type of unit depending on the terrain type are as below. Speed Multiplier Rest Duration After 1 day Terrain type Forester Desert Corps Forester Desert Corps Forest 1.3 0.6 4 12 Desert 0.4 1.2 15 6 Hills 0.7 0.8 6 8 Others 1.0 0.8 8 6 After getting all this…arrow_forward
- Chapter 5. PC #17. Rock, Paper, Scissors Game (page 317) Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 2. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer has chosen paper. If the number is 2, then the computer has chosen scissors. (Do not display the computer choice yet.) 3. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. You should use 1 for rock, 2 for paper, and 3 for scissors. Internally, you can store 0, 1, and 2 as the user choice, to match with the above schema. 4. Both user and computer choices are displayed. 5. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) If one player chooses scissors and…arrow_forward1.1 Create a Student Object project. Create a Student class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The module mark is the average of the participation mark and the examination mark - calculate this using the calcModuleMark() method. The determineStNumber() method should compile a student number with the first 3 letters of the student's name, a '#' symbol, and a 3-digit randomly generated number (make use of a for-loop to concatenate these 3-digits). The stNumber data field should be set in the constructor by calling the determineStNumber() method. The toString() method must compile a string to display the student number, participation mark, examination mark, and module mark, formatted in table format. Student number PMark EMark MMarkMar#9186 81 64 72.00 1.2 Create a testStudents class. Do the following: -Write a static method called display() which receives the Student object as a…arrow_forwardThe game of "23" is a two-player game that begins with a pile of 23 toothpicks. Players take turns, withdrawing either 1, 2 or 3 toothpicks at a time. The player to withdraw the last toothpick loses the game. Write a human vs. computer program that plays "23". The human should always move first. When it is the computer's turn it should play according to the following rules: If there are more than 7 toothpicks left, then the computer should withdraw a random number of toothpicks (from 1 to 3). Use the rand() function, as demonstrated in class to produce this number.. If there are 2, 3 or 4 toothpicks left, then the computer should withdraw enough toothpicks to leave 1. If there is 1 toothpick left, then the computer has to take it and loses. When the human player enters the number of toothpicks to withdraw, the program should perform input validation. Make sure that the entered number is between 1 and 3 (inclusive) and that the player is not trying to withdraw more toothpicks…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology Ptr
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
9.1: What is an Array? - Processing Tutorial; Author: The Coding Train;https://www.youtube.com/watch?v=NptnmWvkbTw;License: Standard Youtube License