Essay Class
Design an Essay class that is derived from the GradedActivity class presented in this chapter. The Essay class should determine the grade a student receives on an essay.
The student’s essay score can be up to 100, and is determined in the following manner:
• Grammar: 30 points
• Spelling: 20 points
• Correct length: 20 points
• Content: 30 points
Demonstrate the class in a simple
Want to see the full answer?
Check out a sample textbook solutionChapter 15 Solutions
Starting Out with C++ from Control Structures to Objects, Student Value Edition (9th Edition)
Additional Engineering Textbook Solutions
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Starting Out with Java: Early Objects (6th Edition)
C++ How to Program (10th Edition)
Starting Out with Python (3rd Edition)
- Cruise Recreational Activities Example Recreational activities include things like aerobics, shuffle board, and swimming. Each activity is identified by an activity code and includes other information such as description. Classes are offered for each activity. A class is uniquely identified by a combination of the activity code and the day/time at which it is held. It is assumed that a specific class will never be offered for the same activity at the same day and time, although it could be offered on a different day and/or time. Other information about a class includes the enrollment limit and the current enrollment count. A class will never include more than one activity. A passenger can sign up for a class as long as there is sufficient room in the class. Passengers are identified by a unique passenger number. Other information stored about passengers includes name, address, and age. Passengers have no limit on the number and type of classes they can sign up for. When they…arrow_forwardC# Console Application for Minesweeper In this milestone, students will create three classes: Cell, Board, and Program. Create a class that models a game cell. A game cell should have the following properties: a.Its row and column. These should initially be set to -1. b.Its visited boolean value. This should initially be set to false. c.Live boolean value. This should initially be set to false. "Live" set to true will indicate that the cell is a "live bomb" cell. d.The number of neighbors that are "live." This should initially be set to 0. The Cell class should have a constructor, as well as getters and setters for all properties. 3.Create a class that models a game board. A game board should have the following properties: a.Size. The board will be square, where the size includes the dimensions of both the length and width of the board. b.Grid. The grid will be a 2-dimensional array of the type cell. c.Difficulty. A percentage of cells that will be set to "live" status. 4.The Board…arrow_forwardQuestion: Please support sharing short answers to the attached question.arrow_forward
- A class consists of a number of students whose names are entered in a random order. Display the names of all the students that start with a particular character. in c languagearrow_forwardis the term describing the process of changing someone from one class to another.arrow_forwardC language Make a text adventure game that asks 4 questions, every question is related. A response will be given for each question answered. when the fourth question is answered the program endsarrow_forward
- In pseudocode, write the first line of the definition for a Poodle class. The class should extend the Dog class.arrow_forwardBriefly describe the process of writing a class declaration.arrow_forwardInstructions: IMPORTANT: This is a continuation of the previous part of the project and assumes that you are starting with code that fulfills all requirements from that part of the project. Modify the your code from the previous part of the project to make it modular. In addition to the main method, your code must include the following static methods: Method 1 - displayTitle A method that creates a String object in memory to hold the text “Computer Hardware Graphics Quality Recommendation Tool” and displays it Method 2 – getResolutionString A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution. The method should return the appropriate String representation of the monitor resolution. For example, if the method is passed an integer value of 1, it should return a String with a value of “1280 x 720”. (See Step 4 of Project 1) Method 3 – getMultiplierValue A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution and…arrow_forward
- C# Language Create a Product class then create an object from that class using User Input. The program must have Constructor.arrow_forwardClass Exercise # 1 Create a class hierarchy with base class as Student and derived classes are Part-Time and Full-Time Full-time students will have an extra field to hold two Exam scores Use suitable data structure to hold 15 quizzes scores for each student (part-time or full-time) Create a class Session Use data structure to hold 20 students in a Session, some are part-time, some are full-time Create public methods to calculate average quiz scores per student for the whole class Create public method to print the list of quiz scores in ascending order for one session Create public method to print names of part-time students Create public method to print exam scores of full-time students Main Program Create an instance of Session, populate it with 20 students and dummy scores Call all public methods of Session and capture the output of those methods on consolearrow_forwardTrue or FalseThe same rules for naming variables apply to naming classes.arrow_forward
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education